Welcome to Nukepedia v2

Thousands of free tools for Foundry's Nuke family

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Latest uploads

Turbulence

Contributed by Johannes Kretschmer

This is similar to After Effects turbulent displace. It has a buildin noise and also blur options. It also works with custom maps to distort images.

Remap Spill

Contributed by Johannes Kretschmer

This node lets you remap a picked color to any color you desire. It can be used for greenscreen work or to recolor any object keeping its original shading.

Crop Advanced

Contributed by Johannes Kretschmer

This node offers all crop options you need. It adapts automatically to its input. So there is no need to come back and hit the reset button manually if anything changes in the script. It can also automatically crop to: + the inputs bounding box and + to a unified bounding box which means that a new bounding box will be created which is as big as the inputs largest overscan numbers in width and height. In addition you get buildin control over the bbox size which can be restrained to maintain the aspect ratio or to add a constant pixel value to all dimensions.

Reformat Advanced

Contributed by Johannes Kretschmer

This node includes all things you need to reformat/crop your final comp to the desired output dimensions all in one. Also it has a log to lin checker which enables you to use the more aggressive filtering options to get a sharper result without ugly artefacts.

Grain

Contributed by Johannes Kretschmer

This node lets you create film grain with much more options than the native nuke grain node has. Also it automatically adapts to whatever resolution and apsect ratio you plug in.

Multiblur

Contributed by Johannes Kretschmer

This node creates a very washed out image. It can be used to create atmospheric depth, a dreamy look, reduce detail or to match your CG to a much less detailed/contrasty plate.

Quick Shape

Contributed by Johannes Kretschmer

This node lets you quickly build simple customizable shapes such as square, n-gon, circle, cross and star for basic motion graphics.

Lens Breathing

Contributed by Johannes Kretschmer

This node lets you create all kinds of lens breathing (spherical and anamorphic) to make your CG renders look more life like. It is meant for full CG scenes with focus shifts.

Multi Vectorblur advanced

Contributed by Johannes Kretschmer

This node fixes the bounding box problem with nukes native vector blur where it deletes all overscan. This node lets you set a custom overscan which gets carried through the process. In order for this to work you render needs to hae overscan already. Also I found out that (I have no idea why) it fixes some of those very nasty artefacts that appear when using the motion vector pass from the arnold renderer.

Vignette

Contributed by Johannes Kretschmer

Creates a simple vignette node that also has other lens characteristics like edge swirl, defocus and more all in one fast rendering node. This node has a buildin preview mode so that you can jude all parameters more precisely before applying them to your comp.