Welcome to Nukepedia v2

Thousands of free tools for Foundry's Nuke family

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Latest uploads

Alpha Eliminate

Contributed by Johannes Kretschmer

This tool will delete alpha based on a user treshold.

Exponential Lightwrap

Contributed by Johannes Kretschmer

This is very similar to the nuke lightwrap. This one has an exponential falloff and a mask input tho.

Arrange Flares

Contributed by Johannes Kretschmer

This tool lets you take your own images and arrange them into a lens flare. This needs some time tho. The advantage is that it renders fast, supports overscan and motionblur. Also some elements like a rainbow flare, a glare and edge shimmer artefacts are buildin. It also features an occlusion input. When an alpha is plugged in the flares visibility will be controlled by it automatically. The file also includes an arrange controller node. This can connect to all instances of arrange flare nodes at once and control their most important aspects at the same time.

Scope Builder

Contributed by Johannes Kretschmer

This node builds a scope view for you that behaves just like real life. It has buildin defocus, a custom crosshair input, two inputs for a zoomed and a normal plate if needed. All aspects of the scope can be customized. When going into the 3D view the lighting can be adjusted by moving the lights. This node is really heavy in rendering tho...

Lens Dirth

Contributed by Johannes Kretschmer

This node lets you easily create a lens dirth texture with custom filters, overlays, cats eye and more.

Comp Guides

Contributed by Johannes Kretschmer

This node is giving you a bunch of customizable image composition overlays.

Reference

Contributed by Johannes Kretschmer

This node lets you quickly slap a reference image on top of your comp without any reformating required. It also gives you positon and wipe controls.

Random

Contributed by Johannes Kretschmer

This node gives you a fully customizable random curve for animation.

Sinus

Contributed by Johannes Kretschmer

This node creates a fully customizable sinus function to use as an animation curve. This one is special tho because the sinus speed slider is fine tuned to default by exactely one full sinus motion per second. This will automatically adapt to the project framerate. That means setting the sinus speed to 2 will result into two full sinus cycles per second. This is specifically useful to animate things that need to align with a given plate like a clock pendulum.

Tile Texture

Contributed by Johannes Kretschmer

This node lets you tile textures while increasing the resolution at the same time. This way tiled textures don't decrease in resolution.