Image RSS

Order By : ID | File Title | Downloads | Submit Date | Submitter | Author | Rating
Page:  1 2 3 4 5 6 7 8 9 10... Next »
(0)
Contributor: M-Mamdouh

6.37 Kb

BloomyDefocus is a small step-up from Nuke's default Defocus and ZDefocus nodes offering some more control over the Highlights and bokeh with a customized bloom effect like the after effect's camera lens blur effect.

06 Apr 2024
161
(0)
Contributor: M-Mamdouh

8.07 Kb

filter based filler tool, Its trying to fill in missing information and to extend available information for a full picture estimation. You have 5 useful options for different filling operations like markers, screen dirt, Alpha holes, noise, wires and custom matte filler for whatever you want to cleanup.

06 Apr 2024
223
(0)
Contributor: M-Mamdouh

17.34 Kb

Remove a distracting highlight, make a sunny scene flat and overcast, or grade a shot day-for-night, based on Grade Stacking Technique by kenn hedin kalvik.

06 Apr 2024
194
(0)
Contributor: horkew

3.32 Kb

Allows you to shift pixels that are close to alpha edges

25 Mar 2024
42
(0)
Contributor: olly

2.77 Kb

Creates a system for using the HSV values of a map image to specify the angle and intensity of displacement in a source image.

25 Mar 2024
24
(0)
Contributor: horkew

7.32 Kb

An easy intuitive gizmo that allows you to create seamless tiled patterns.

24 Mar 2024
194
(0)
Contributor: nitesh2p

2.03 Kb

create your di matte name using the drop-down list and click on the new

18 Feb 2024
41
(0)
Contributor: andresseedorf

3.49 Kb

A random character generator. It will change characters for a given word length every frame. You can specify the font. It includes controls for time offset every character and to adjust the size, colour and kernel between the characters.

05 Feb 2024
17
(0)
Contributor: s0ciete

1.11 Kb

petit set up de vignettage, ça m'embêtait de devoir le refaire tout le temps donc voili voilou

05 Feb 2024
5
(0)
Contributor: andresseedorf

22.08 Kb

While helping a student with a wall replacement shot, got tired of looking around the internet for a simple brick wall texture and decided to try some procedural creation inside Nuke by using only native nodes. Had a lot of fun making this one and learn a lot about Expression Nodes, hope it can be of any use for someone. 1.1 Added a spot light with direction, falloff and intensity controls. 1.3 Fixed some issues with Noise Nodes showing Overlays when they shouldn't and replaced them with Expression Nodes. Long Demo here: https://vimeo.com/892743088

12 Dec 2023
130
Page:  1 2 3 4 5 6 7 8 9 10... Next »

We have 2487 guests and 93 members online