Particles
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10.19 Kb
A user-friendly particle system based Gizmo to create Lightracers in 3D space.


135.04 Kb
a particle system to create Bullet Shells in the Nuke 3D environment.


7.42 Kb
Cloud Maker is a particle gizmo for creating 3D clouds and fog with procedural noise.


2,368.15 Kb
FallingLeaves is a gizmo created by Damian Binder that simulates leaves falling off trees.


129.96 Kb
Procedural fire, embers and smoke starting from your custom particle system or custom shape.


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did you know that you can also emit particles from just the alpha channel? All we need to do is to convert the alpha from a 2D image into a 3D point cloud. But how do we achieve that? We can use an STMap to set the X and Y coordinates and then manually set the Z value to 0. Now you have a custom position pass for your 2D image. Just add a PositionToPoints node, connect your alpha and the custom P pass we created, and now you have a point cloud representing your alpha channel in 3D space. To transform your point cloud, simply add a TransformGeo node, and that’s it! You can experiment with this technique to create a variety of cool effects. To avoid the headache, I’ve created this Gizmo that does it all for you.


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A tool to kill specific particles based on their id.


24,481.55 Kb
A collection of templates and tutorial for the Particles in Nuke


27.32 Kb
Light particle system that works with cards

