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Contributor: aliehtemami

135.04 Kb

a particle system to create Bullet Shells in the Nuke 3D environment.

13 Nov 2021
380
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Contributor: [email protected]

24,481.55 Kb

A collection of templates and tutorial for the Particles in Nuke

25 Jan 2022
969
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Contributor: popftw

1.42 Kb

water animation Animate water

05 May 2022
460
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Contributor: rahbari

41.39 Kb

screen_snow designed to recreate melt snow effect on camera . hope you enjoy it.

20 Nov 2023
5
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Contributor: rahbari

41.39 Kb

screen_snow designed to recreate melt snow effect on camera! hope you enjoy it!

16 Nov 2023
211
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Contributor: Hosny

2.35 Kb

did you know that you can also emit particles from just the alpha channel? All we need to do is to convert the alpha from a 2D image into a 3D point cloud. But how do we achieve that? We can use an STMap to set the X and Y coordinates and then manually set the Z value to 0. Now you have a custom position pass for your 2D image. Just add a PositionToPoints node, connect your alpha and the custom P pass we created, and now you have a point cloud representing your alpha channel in 3D space. To transform your point cloud, simply add a TransformGeo node, and that’s it! You can experiment with this technique to create a variety of cool effects. To avoid the headache, I’ve created this Gizmo that does it all for you.

19 Jun 2025
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