An extension to Nuke's "snap" options for animated 3D objects. Based on a selection of vertices, this allows for objects to match the position, rotation and scale of that selection over a specified frame range.
Axis node with noise control
Simply creates a Camera, Scene and ScanlineRender and connects them together ready to go. Thanks to Peter Barnes (SMU)
Bake any Camera Animation and create a new one cleaner.
Creates a tracker node (Nuke 7+) from selected 3d card
Make a card that is oriented towards the selected camera node, and fit it in its frustum. Can be expression-linked, or placed on one frame.
a little python script which creates cards at the position of a moving camera. Also adds a distance expression so that the cards can fade in and out at a specific distance.
automatically centres the pivot point of 3D geometry
create a Projection Camera connected by expression to the original Camera, and a slider to control the frame from where you are projecting
Project latlong or other maps as six 2K cubic tiles onto your scene geometry with this quick setup.