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Real_Tilt_blur
Contributed by aliehtemami
Realistic Tilt-shift lens simulator
AE_StickyCrop
Contributed by aliehtemami
Sticky crop transforms a crop based on the transform input which could be any animated Transform node, Corner pin or tracker node.
AE_Shells
Contributed by aliehtemami
a particle system to create Bullet Shells in the Nuke 3D environment.
AE_Machinegun
Contributed by aliehtemami
A user-friendly particle system based Gizmo to create Lightracers in 3D space.
AE_Matte_QC
Contributed by aliehtemami
Matte QC is a gizmo to check user-defined mattes in the comp stream or exr files as random colours overlay, and also lists the name of matte channels.
AE_MatteCopy
Contributed by aliehtemami
matte copy helps to shuffle an alpha channel from one input to a new user-defined channel to the other input. this gizmo also gives stencil and colour overlay feature to cover various usage cases.
AE_Geo_to_EXR
Contributed by aliehtemami
AE_Geo_to_EXR converts a Geometry to an RGB EXR file, and another tool inside this script called 'AE_EXR_to_Points' read that EXR file as a PointCloud in nuke.