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Your search for aliehtemami returned 7 results.

Real_Tilt_blur

Contributed by aliehtemami

Realistic Tilt-shift lens simulator

AE_StickyCrop

Contributed by aliehtemami

Sticky crop transforms a crop based on the transform input which could be any animated Transform node, Corner pin or tracker node.

AE_Shells

Contributed by aliehtemami

a particle system to create Bullet Shells in the Nuke 3D environment.

AE_Machinegun

Contributed by aliehtemami

A user-friendly particle system based Gizmo to create Lightracers in 3D space.

AE_Matte_QC

Contributed by aliehtemami

Matte QC is a gizmo to check user-defined mattes in the comp stream or exr files as random colours overlay, and also lists the name of matte channels.

AE_MatteCopy

Contributed by aliehtemami

matte copy helps to shuffle an alpha channel from one input to a new user-defined channel to the other input. this gizmo also gives stencil and colour overlay feature to cover various usage cases.

AE_Geo_to_EXR

Contributed by aliehtemami

AE_Geo_to_EXR converts a Geometry to an RGB EXR file, and another tool inside this script called 'AE_EXR_to_Points' read that EXR file as a PointCloud in nuke.