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Your search for andy.frickinger returned 42 results.

DespillMadness

Contributed by Andreas Frickinger

Collection of Despill algorithms with fine tuning option and spill matte export.

KillOutline

Contributed by Andreas Frickinger

Erodes/Expands rgb edges of keyed image image to get rid of unwanted outlines. Includes fine tuning for edge treatment. Based on Frank Rueter's Edge Extend.

AdvancedGrain

Contributed by Andreas Frickinger

Grain Node with advanced funcionality to match real film grain.

UnspillMadness

Contributed by Andreas Frickinger

Unspill technique by good old Steve Wright put into a nice little gizmo.

Call Updated Function

Contributed by Andreas Frickinger

For lazy developers: Use this to update a module, which is edited externally. After reloading, this will call the given function out of the module

coutline

Contributed by Andi Novianto

create an outline from the input shape

cpie

Contributed by Andi Novianto

Create a mask to slice a circle and ring.

cring

Contributed by Andi Novianto

create a ring shape

cbar

Contributed by Andi Novianto

Create graphic elements such as progress bar or eq bar waveform style.

rendermanAOVS

Contributed by Andy Fedak

Does the internal compositing of renderman AOVS which are output from renderman studio and renderman for maya.

Custom Radial node

Contributed by Andi Novianto

Custom Radial node - Add knob to control your radial node easier.

Custom read node

Contributed by Andi Novianto

python script to add additional information to the Read Node's label such as resolution, frame range, offset etc.

as_Bricks

Contributed by Andres Seedorf

While helping a student with a wall replacement shot, got tired of looking around the internet for a simple brick wall texture and decided to try some procedural creation inside Nuke by using only native nodes. Had a lot of fun making this one and learn a lot about Expression Nodes, hope it can be of any use for someone. 1.1 Added a spot light with direction, falloff and intensity controls. 1.3 Fixed some issues with Noise Nodes showing Overlays when they shouldn't and replaced them with Expression Nodes. Long Demo here: https://vimeo.com/892743088

as_CleanPlate

Contributed by Andres Seedorf

Based on the IBKColour, different math. Creates a Clean Plate fully patch without noise and without the need for stacking several nodes. Clean Plate generator, one more to the collection... same IBKColour black patch with a different approach to color selection. No stacking needed. Fine Tune the right channel, adjust Reds and Luminance. Erode, adjust size.... patch all the way. Done.

as_RandomChars

Contributed by Andres Seedorf

A random character generator. It will change characters for a given word length every frame. You can specify the font. It includes controls for time offset every character and to adjust the size, colour and kernel between the characters.

as_QuickKey

Contributed by Andres Seedorf

Straight forward slap comp Keyer. Just a quick chroma key for slap comps, not to be use as a fine keyer (by all means). It will save a couple of clicks, just plug and key. As always, hope it somehow useful.

as_BDWiper

Contributed by Andres Seedorf

The last Break Down Wiper you will need. It does wipe and overlay on still frame or during playback.

pt_connector

Contributed by andre lin

puny tools series by andre fourth node, connect nodes that are far away to node name stored in this node, extremely useful to connect multiple dot/projection3d to connect in one button press to the camera or whatever you want to do with it the node itself is very simple and self explanatory hope it will assist you as well as it has assisted me, feel free to contact me regarding of issues, cheers

Kromatic_Abberation

Contributed by Andre BRIZARD

- easy to use gizmo - modify color channels with: + translation + scale + lens distortion + blur Based on "cromatic abberation / RGB shift" from joojos_art except this one is taking into account the resolution of the input image.

pt_guiRemover

Contributed by andre lin

add or remove gui, add gui expression with custom number

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