Your search for andy.frickinger returned 42 results.
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DespillMadness
Contributed by Andreas Frickinger
Collection of Despill algorithms with fine tuning option and spill matte export.
KillOutline
Contributed by Andreas Frickinger
Erodes/Expands rgb edges of keyed image image to get rid of unwanted outlines. Includes fine tuning for edge treatment. Based on Frank Rueter's Edge Extend.
AdvancedGrain
Contributed by Andreas Frickinger
Grain Node with advanced funcionality to match real film grain.
UnspillMadness
Contributed by Andreas Frickinger
Unspill technique by good old Steve Wright put into a nice little gizmo.
Call Updated Function
Contributed by Andreas Frickinger
For lazy developers: Use this to update a module, which is edited externally. After reloading, this will call the given function out of the module
coutline
Contributed by Andi Novianto
create an outline from the input shape
cpie
Contributed by Andi Novianto
Create a mask to slice a circle and ring.
cring
Contributed by Andi Novianto
create a ring shape
cbar
Contributed by Andi Novianto
Create graphic elements such as progress bar or eq bar waveform style.
rendermanAOVS
Contributed by Andy Fedak
Does the internal compositing of renderman AOVS which are output from renderman studio and renderman for maya.
Custom Radial node
Contributed by Andi Novianto
Custom Radial node - Add knob to control your radial node easier.
Custom read node
Contributed by Andi Novianto
python script to add additional information to the Read Node's label such as resolution, frame range, offset etc.
as_Bricks
Contributed by Andres Seedorf
While helping a student with a wall replacement shot, got tired of looking around the internet for a simple brick wall texture and decided to try some procedural creation inside Nuke by using only native nodes. Had a lot of fun making this one and learn a lot about Expression Nodes, hope it can be of any use for someone. 1.1 Added a spot light with direction, falloff and intensity controls. 1.3 Fixed some issues with Noise Nodes showing Overlays when they shouldn't and replaced them with Expression Nodes. Long Demo here: https://vimeo.com/892743088
as_CleanPlate
Contributed by Andres Seedorf
Based on the IBKColour, different math. Creates a Clean Plate fully patch without noise and without the need for stacking several nodes. Clean Plate generator, one more to the collection... same IBKColour black patch with a different approach to color selection. No stacking needed. Fine Tune the right channel, adjust Reds and Luminance. Erode, adjust size.... patch all the way. Done.
as_RandomChars
Contributed by Andres Seedorf
A random character generator. It will change characters for a given word length every frame. You can specify the font. It includes controls for time offset every character and to adjust the size, colour and kernel between the characters.
as_QuickKey
Contributed by Andres Seedorf
Straight forward slap comp Keyer. Just a quick chroma key for slap comps, not to be use as a fine keyer (by all means). It will save a couple of clicks, just plug and key. As always, hope it somehow useful.
as_BDWiper
Contributed by Andres Seedorf
The last Break Down Wiper you will need. It does wipe and overlay on still frame or during playback.
pt_connector
Contributed by andre lin
puny tools series by andre fourth node, connect nodes that are far away to node name stored in this node, extremely useful to connect multiple dot/projection3d to connect in one button press to the camera or whatever you want to do with it the node itself is very simple and self explanatory hope it will assist you as well as it has assisted me, feel free to contact me regarding of issues, cheers
Kromatic_Abberation
Contributed by Andre BRIZARD
- easy to use gizmo - modify color channels with: + translation + scale + lens distortion + blur Based on "cromatic abberation / RGB shift" from joojos_art except this one is taking into account the resolution of the input image.
pt_guiRemover
Contributed by andre lin
add or remove gui, add gui expression with custom number