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scriptCleanup
Contributed by leafpictures
cleanup current nuke script: collect all nodes that are not connected to any node and/ or which output is not used at all in the current script. these nodes can then be disabled or removed with one click
VenetianBlinds
Contributed by leafpictures
Create a venetian blinds effect by creating blank lines within the given input image. Similar to the VenetianBlinds effect in Adobe AfterEffects.
SortedMerge
Contributed by leafpictures
Create pixel array using given inputs, sort the pixels by color value and display the result using the given type.
ColorCarpet
Contributed by leafpictures
Create a constant by sampling a color for a given region using a given mode. Supports the modes: average, median, low, high.
PixelTwitch
Contributed by leafpictures
Break up a pixel structure by a given amount. Works on a pixel by pixel basis or on full scanlines.
Offset
Contributed by leafpictures
Offset the input by the given x and y values and repeat the input at the edges. The resulting image can then be used to create a seamless transition between the edges. By offsetting back, you will get a seamless tile.
align
Contributed by leafpictures
align selected nodes horizontal or vertical, set the distance between the nodes and remain the order of the nodes. prety useful tool to keep your nuke scripts clean.
gizmoToGroup
Contributed by leafpictures
Convert a gizmo into group. All connections remain. This script is useful if you hand your nuke scripts to other machines where the gizmos aren't installed. So with gizmoToGroup you make sure that your scripts can be read on other machines as well.
breakdown
Contributed by leafpictures
Breakdown is a nuke panel plugin with which you can create breakdowns of your nuke scripts in just a few seconds - pretty useful for creating your reel.
errorReport
Contributed by leafpictures
dockable panel for displaying all nodes in your script that have errors. Missing frames of footage will be also recognized. You can also write out a .txt file containing all errors. It's useful to run errorReport before every render to make sure the current nuke script to render doesn't have any errors.
thumbnailExporter
Contributed by leafpictures
create thumbnails out selected read nodes.
NukePluginManager
Contributed by leafpictures
Plugin manager for nuke similar to the plugin manager in maya - decide which scripts you like to load when nuke launches. Improves the clarity in the user menus and reduces nuke's loading times.
capture
Contributed by leafpictures
capture is a nuke python script to share node setups and images with other users and run them synchronized on several machines.
renderInc
Contributed by leafpictures
render out frame range with increment steps. Good for checking the overall animation of the comp without having to render every frame, so you'll get faster feedback.
prerenderManager
Contributed by leafpictures
Automatically create and manage prerenders in a big nuke script. Automatic nodes-, and render directory setup. Conveniend if you are working in a big nuke script and need to manage a lot of prerenders to speed up your workflow.
MultiChannelSplit_v03
Contributed by leafpictures
MultiChannelSplit shuffles and autocroppes each layer individually. Shuffle out all layers or just individual layers. Option to prepare for outout - create and set up write nodes and create render directories automatically
zooom
Contributed by leafpictures
zooom is a handy tool to quickly jump from one part of your script to another part. is kind of an advanced bookmark system. If you have a huge nuke tree and need to jump between different locations than this one is for you. update v05: - own menu bar commands in 'Scripts/zooom' - several shortcuts to make navigating a lot faster. - quick panel (Shift+0) to quickly switch between locations
thumbnail
Contributed by leafpictures
create an image thumbnail of selected node
rangeCrop_v01
Contributed by leafpictures
autocrop function with option to select the channels and the frame range to analyse.
convert
Contributed by leafpictures
convert any read node to its correct input node. This ensures that you can simply drag and drop all files from your explorer to your node graph and and automatically convert to the correct input read node. Works with deep exr, abc, fbx, obj