Remove/keep channel(s) using patterns, through dynamic creation of Remove nodes. No action needed, all automatic!
Remove (patterns match)
Updated: 28 September 2023
Author: Olivier_Blanchet
Compatible Nuke versions: 11.0 or later
Compatibility: Linux, Mac, Windows
1.1 bug fixed
1.2 default issue fixed
This is a very simple script in a node to add dynamically Remove node, based on patterns.
I use it quite often to remove/keep technical passes or keep only lightgroups or shader AOVs. Let's keep it tidy, would you!
You can add exceptions as well!
For example, keep all lightgroups except the one that contains '0', et voila!
Looks like this:
Works like that:
It's case sensitive! So adjust accordingly! Separate every pattern with a space!
Enjoy!