Cell Noise v1.1


 
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Contributor: Matthew Shaw
6 cellular noise types : Worley, Voronoi, Manhattan, Chebyshev, Euclidian, and Worley Inverse. Uses the same transformation controls as standard nuke noise.
Requirements:
10.0, 9.0 or later
Linux, Mac, Windows
13 Sep 2016
1709

6 cellular noise types : Worley, Voronoi, Manhattan, Chebyshev, Euclidian, and Worley Inverse.

Uses the same transformation controls as standard nuke noise.

Renders on GPU for speed, if there are issues with running the node, make sure your drivers are up to date, or switch to CPU by disabling the 'Use GPU' checkbox.

To install, simply place in your plugins directory and add it to your init file with nuke.pluginAddPath()

Cell Noise Animated

 

Updated v01_01 :

  • Fixed an issue with cells being duplicates
  • Tested on Mac and Linux
  • Minor speed optimisation
  • Included missing icon

 

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Comments   

 
+1 # Mohan Pugaz 2016-09-16 12:26
Looks so cool
 
 
+1 # Peter Jansen 2016-09-21 23:17
Awesome!
 
 
0 # BIll Marsh 2018-02-18 07:14
Could you detail the install?
Where do the Blink scripts go?
What is the location of "nuke.pluginAddPath()"
Thank you.
 
 
0 # Jorge M 2018-04-28 01:50
big thanks !
 
 
0 # Tony Dorfmeister 2022-10-20 15:34
cheerio!
lately I'm getting a strange error when opening scripts with this gizmo

RuntimeError: A PythonObject is not attached to a node

I'm running nuke13.1 on win10. Anyone experiencing something similiar?
 
 
0 # Frank Rueter 2022-10-20 20:12
I just get a compile error in Nuke 13:
Error compiling kernel: Error compiling kernel for GPU
 
 
0 # Tony Dorfmeister 2022-10-21 13:01
strangely for me it seems like i can compile the blinkscript node just fine
 
 
0 # Mikael Aune 2022-11-29 15:20
I also get error compiling kernel. Both GPU and CPU
If i tick off the GPU button it works in nuke12, but nuke 13 fails
 
 
0 # Sven Ahlstrom 2022-12-16 09:13
Cheers!
 

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