Bird 3D v1.2


 
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Contributor: Murray Smallwood
A basic 3D bird with flap and texture control built in Nuke
Requirements:
12.0 or later
Linux, Mac, Windows
03 Dec 2019
376

 

This is a basic 3D bird with flap and texture control built in Nuke.  No extra geo needed.

 

With the drop down you can pick from a few pre sets and there is a custom mode to set it up as you like.

Annotation 2019-12-01 204857

 

Playing with Random frequency and amount will help with breaking up the flap cycle 

birdUI

 

 

There are some issues you should be aware of.

- Due to the way the wing card is animated it will not motion blur.

- Trying to use the same Bird node with timeoffsets and transform geos

to make a flock will not work. Each bird will have to be its own node.

- Using in particle emitters works but they will all be the same.

- Basically time modifiers on a single instance will give you trouble

 

Have fun and enjoy

 

- Version update 1.2

  - now not locked to Nuke non commerical 

 

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Comments   

 
0 # Lucas Pfaff 2019-12-02 08:45
It should probably be noted that this is Nuke NC only
 
 
0 # murray smallwood 2019-12-03 03:51
Oh snap! I was making sure it worked from home and uploaded the wrong one.

Thanks for taking the time to comment. Will update
 

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