NotMassive v1.7


 
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Contributor: Daniel Harkness
'I can't believe it's not Massive!' A crowd generator for nuke.
Requirements:
13.1, 12.2, 12.1, 12.0, 11.3, 11.2, 11.1, 11.0, 10 or later
Linux, Mac, Windows
21 Apr 2021
554

Install AM_NotMassive.py somewhere where Nuke will respect the python command:

import AM_NotMassive as nm

Put AM_NotMassive.nk into toolsets or wherever

Pictorial documentation on github, latest version is always the github version:

https://github.com/artandmath/NotMassive

Happy Comping!NotMassive Screenshot

 

This is free and unencumbered software released into the public domain. Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means. In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. For more information, please refer to
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Comments   

 
0 # Frank Rueter 2018-03-07 20:45
Hi, this looks great! reminds me of an old TCL tool I had for pre-Foundry Nuke called SurfaceScatter. I had some features in there that would be great to see in yours as well as they were super helpful, such as random colour shift and the ability to hook up the source geo live (under the hood the "generate crowd" button would just write use the WriteGeo button to pre-generate the modified surface, then carry on with that as usual.
I also found that adding an extra height map (vertical gradient) to every sprite enabled us to add shadowing to the crowd which really boosted the results.
Great to see this, thanks for the work!
 
 
0 # Daniel Harkness 2018-03-08 12:23
Thanks for the feedback, Frank! I think the tool that inspired me to write this may have been inspired by SurfaceScatter.

Random colour shift and IDs are in there as channels. I'll leave it up to the comper on how they want to use it. There is a re-light example in the example script which could also include a vertical gradient. I'll see if I can update it when I put some documentation in the example script.

I'll push out some wiki style documentation too as soon as I can!
 
 
0 # Frank Rueter 2018-03-08 20:44
Ah cool, should have downloaded and tried it before commenting :-D.
I will do that for sure when I get a sec, great to see the concept brought back to life!
 
 
0 # Matthias Eckhardt 2018-03-07 22:11
looks interesting, gonna try it out on the weekend :)
short note: the link to your vimeo is missing the ":"
 
 
0 # Daniel Harkness 2018-03-08 12:33
Thanks for picking that up, Matthias :-)
 
 
0 # Federico Sibella 2018-03-10 16:19
Quoting Matthias Eckhardt:
looks interesting, gonna try it out on the weekend :)
short note: the link to your vimeo is missing the ":"

I'm gonna do the same :)
 
 
+2 # sebastien fauchere 2018-03-20 12:00
hi Daniel
Great Tool to use in Nuke. I've been playing with it since few days now.
I've noticed a bug with exr file. When we hit make crowd on the gizmo, it's shuffleling the rgba layer of the exr file to the crowdRandomcolo r.
I'm using a shuffle node to put it back to the rgba layer but on some file, like an undistord.exr file from a tracking software, it just make the rgb layer disappear.
It does not touch jpg file or tga file...only the multi channel format.
Any idea to fix that?
Thank anyway for the Gizmo, it's very usefull.
 
 
0 # Daniel Harkness 2018-04-02 08:03
Hi Sebastien. I don't know what is causing the issue for you. If you can upload a sample project to the GitHub page and submit an issue I can take a look in due course (https://github.com/artandmath/NotMassive/issues). Unfortunately that may not be for a few months :(

Thanks for taking the time to put the tool to use!
 
 
0 # Simon Björk 2018-09-05 15:03
This happened for me as well. Looking at the code I believe it's becuse of how you're creating your custom layers.

name = 'crowdRandomColor'
nuke.Layer( crowdRandomColo rStr , ['red', 'green', 'blue'] )

should be:

nuke.Layer( crowdRandomColo rStr , ['{0}red.format (name)', '{0}.green'.for mat(name), '{0}.blue'.form at(name)] )
 
 
0 # Daniel Harkness 2021-04-21 06:55
Super duper late reply but this should be fixed in v1.7 - uploaded today. Simon's fix does the trick in the previous comment -- we noticed this too recently when digging out this tool for use in production. Nuke used to generate channels that would work using the original syntax, but later versions of Nuke require a more explicit layer naming when creating channels.
 
 
+2 # Brad Falk 2021-12-20 05:07
I dont see the fix in this version. Was it supposed to be added but was not?
 
 
0 # Enrico Guarischi 2023-05-07 15:52
I am having the same issue , whenever i click make crowd it messes with the channels , so all exr rgb goes to the channels the gizmo created.
 
 
0 # Alexey Kuchinski 2018-05-11 09:04
Nice one Daniel!
Thanks.
 
 
0 # vfx boy 2019-06-09 18:36
Hey im really a noob in gizmos.... Can someone elaborate on how to install and get it to work ?? Thanks :)
 
 
0 # Daniel Harkness 2021-04-21 06:56
Put AM_NotMassive.p y into your .nuke folder.

Import AM_NotMassive.n k into a script
 
 
0 # Brad Falk 2021-10-18 04:51
Fantastic tool. I am interested in updating this to add frame offsets to media input and randomizing based on a % of that offset. Thanks for the nice work on this
 

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