SceneDepthCalculator v1.6


 
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Contributor: Mark Joey Tang
Calculate the depth distance between animated or non-animated axis/geo and camera. It is useful for any depth setup and make it automatic, such as creating rack focus, DOF on moving object, DeepCrop, create holdout in Deep, clip zdepth pass, analyze the depth for the shot to drive any 2D setup in template, etc.
Requirements:
11.0, 10.5, 10.0, 9.0, 8.0, 7.1, 7.0 or later
Linux, Mac, Windows
22 Feb 2019
257

Demo video :

https://vimeo.com/309033461

https://www.facebook.com/MJTlab/videos/2330503703848374/

 

SceneDepthCalculator for calculate the depth value from camera to object. It useful for any depth tool, mostly common for rack defocus. I am also using this to drive all 2D nodes while setup template. Use lidar and camera to calculate the shot scale, and use the scale ratio to drive all 2D nodes in template base on the key shot. So it will get the consistance look from the key shot.

 

########## Changelog: ##############

1.5
- simplified and remove trash code
- fix inf value on expression of depth_output when using 1/z
- 1/z is not included offset, the offset value applied after 1/z

1.4
- remove special character, so the tool can display properly under different OS

1.3
- optimize entire setup and code.
- added linked to camera/target instead of using input.
- added 1/z option

1.2
- fix the code of reverse 'rotate order'
*currently only work with both input connect to single camera and geo nodes directly, next version will get it works better. Please us 'Unify3DCoordinate' to combine the transformation from the stack nodes.

 1.1

- fixed the bug with offset back to zero and 'Output Depth' remain the expression.

1.0

- use geo and camera to calculate the depth. Useful for depth of field, deep compositing, clip zdepth, 3D scale on 2D nodes and any zdepth related compositing method.

 

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Comments   

 
+1 # eden an 2018-05-11 08:43
This is awesome. Thanks!
 
 
+1 # Boris Martinez Castillo 2019-02-05 21:24
great,thx!
 

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