Unify3DCoordinate v2.1


 
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Contributor: Mark Joey Tang
Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.
Requirements:
11.0, 10.5, 10.0, 9.0, 8.0, 7.1, 7.0 or later
Linux, Mac, Windows
06 Apr 2019
191

Solve complicated 3D transformation setup and tricky snap vertex, return in one single coordinate value.

 

============================================

changelog :

2.1
- added export axis

2.0
- mirror fix (update error message)
- uncheck calculate vertex by default

1.9
- vertex function: roll back the previous rotation but keep the new scale

1.8
- rework vertex rotate and scale equation

1.7
- added scale on vertex snap
- enhance vertex tracking

1.5
- snap vertex fixed on readgeo

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video about the latest tool can be find here :

https://vimeo.com/308083719

https://www.facebook.com/MJTlab/videos/591505891309655/

video content :
Part01 - introduction & camera demo
Part02 - geo demo
Part03 - light demo
Part04 - snap vertex on readGeo demo

Please login in order to download these files.

Comments   

 
# li zhaohui 2018-05-13 17:19
Do not support model animation!
 
 
# Mark Joey Tang 2018-12-24 14:26
Quoting li zhaohui:
Do not support model animation!


Thanks to flag that. I just updated to 1.5 , and that should be fixed. :D
 
 
# li zhaohui 2018-12-31 21:01
Can you add scale function?
 
 
# Mark Joey Tang 2018-12-31 23:44
Quoting li zhaohui:
Can you add scale function?


That was in my list before, I just need to make sure without any bugs before release the new version. Will have this function on 1.6
 
 
# Mark Joey Tang 2019-01-01 19:42
Quoting Mark Joey Tang:
[quote name="li zhaohui"]Can you add scale function?


1.7 is available now. added scale feature, and also enhance the code of vertex tracking.
 
 
# Mark Joey Tang 2019-01-01 19:42
Quoting Mark Joey Tang:
[quote name="li zhaohui"]Can you add scale function?


1.7 is available now. added scale feature, and also enhance the code of vertex tracking.
 
 
# li zhaohui 2019-01-02 03:12
If you add animation with unequal scaling, the rotation direction will be confused.
 
 
# Mark Joey Tang 2019-01-03 04:27
Quoting li zhaohui:
If you add animation with unequal scaling, the rotation direction will be confused.


I think you are talking about the vertex select that part. I just update 1.8 . rework the rotation and scale equation. fixed rotation and scale consistency.
 
 
# li zhaohui 2019-01-03 06:09
1.8
Rotation Strange
 
 
# Mark Joey Tang 2019-01-03 06:45
I see what you see now. v1.9 here. roll back the old rotation but new scale.
 
 
# Mark Joey Tang 2019-01-03 06:45
I see what you see now. v1.9 here. roll back the old rotation but new scale.
 
 
# li zhaohui 2019-01-03 19:17
It's perfect. It's great.
 
 
# mikhail N 2019-01-08 10:29
not working look at axis
 
 
# Mark Joey Tang 2019-01-09 06:21
Thank you for the feedback.
'Look at' was not my intention for this tool. It's because 'look at' need a proper setup, not just connect to 'look at' (sorry that because I saw many script not do it right). But I will make a test and make it work in any case of 'look at' soon.
 

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