CopyBBox for deep image stream
Smoothing the harsh holdout intersection that occurs when the holdout itself doesn't have enough samples.
It's a short-cup gizmo to convert quickly a multichannel layer into a deep image stream by normalising the 'distance form camera' channel output by your 3D render software.
Use ZDepth channel to make the Deep image.
Offset Deep data
keymix for deep
DeepSlice use the deep channel to select a slice out of the input image.
This is a Tool for masking by Position - works parallel with a WorldPosition renderchannel AND Deep + Camera
A version of the DeepCrop node that allows the user to set a falloff for a soft transition. Can be used to gradually fade off anything that reaches a specific distance from the camera (like anything super close). This can for example be usefull to prevent visible 'popping' when a camera moves through geometry.