RGB_light gizmo provides facility to Compose RGB light pass (directIrradiance) to Diffuse pass.
It may sometime happen that you render your scene with some colored background. With this kind of image there is always an issue with edge while doing pre-multiplication. Through this Gizmo you can easily deal with this kind of problem.
A switch that changes color
This is a switch that use a $gui expression to bypass process heavy nodes until render time.
GUI or Render - return inputs in the UI or at Render time.
his fixes the issue when your background color is anything other then black. Just pick whatever color the guys in 3d or matte painters gave you and Walla! the funky color fringe is now gone. 1.0.2 Added an sRGB knob to do the operation in sRGB instead of linear.
Auto compositing -Connect a CG element in 'A' input -Connect a BG plate in the 'BG' input Attribute Effects 1- Haze Effect 2- Control Colors (Balance Forgraund) 3- Re-Grain 4- Transform (Forgraund) 5- Motion Blur 6- Merge Control (Balance Background ) 7- ReTime
wipe transition for create breakdown in nuke
A Merge node that offers an edge transition function (fade) along the A & B contact point. Its function is to avoid a hard edge on those operations that typically output it (e.g. max, min, etc.).