A Merge node that offers an edge transition function (fade) along the A & B contact point. Its function is to avoid a hard edge on those operations that typically output it (e.g. max, min, etc.).
Automatically Merges different clips to be one clip with full control for each clip.
wipe transition for create breakdown in nuke
Allows you to mix the edge of a target element with a BG element.
This is a switch that use a $gui expression to bypass process heavy nodes until render time.
A switch that changes color
Copy Merge Node using Math expression to drive the mix. (Random, Noise, Sin, Triangle, Square, Sawtooth, Bounce, Blip, Sineblip)
Its Combination of copy and premult node
It may sometime happen that you render your scene with some colored background. With this kind of image there is always an issue with edge while doing pre-multiplication. Through this Gizmo you can easily deal with this kind of problem.
Contact Sheet that Automatically resizes according to number of inputs. Inspired by Ben McEwan's blog post.