WaveMachine v1.1


 
This location is for Registered Users Only.
Perhaps you need to login or register.
Contributor: Fynn Laue
Website: fynnlaue.com
Generate and modify animation curves with this toolset collection
Requirements:
12.0, 11.3, 11.2, 11.1, 11.0, 10.5 or later
Linux, Mac, Windows
22 Jun 2020
151

waveMachine_title.png

Node based animation

waveMachine-v1.1_nodes_cr_rz.png

Features

Generate standard waves such as sine, triangle, square, random and more

standard-waves.gif

Grade animations. This way you can easily modify an existing animation or remap it for different ranges

grade.gif

Merge animations using different operations such as dissolve, multiple, min, max and more

merge.gif

Loop and retime custom and generated animations

loop_and_retime.gif

Trailer: https://vimeo.com/431245732


Installation

Copy the WaveMachine_v1.1 folder somewhere and add that path to the nuke plugin path via Python.

For example:

  • Copy the WaveMachine_v1.1 folder to ~/.nuke/gizmos/WaveMachine_v1.1
  • Add this line to your ~/.nuke/init.py:
import nuke
nuke.pluginAddPath('./gizmos/WaveMachine_v1.1')


New in v1.1

Changed

  • Removed version number from example files to avoid warning when opening in earlier Nuke versions
  • Removed selection and position data from tools
  • Uses 'grizmo' format (.gizmo file, Group inside) for nodes so they're easier to implement in a pipeline
  • Updated menu.py to match new file naming

 

Please login in order to download these files.

Comments   

 
+1 # Fabian Holtz 2020-06-25 01:14
Great idea, thanks for sharing!
 
 
# Blic cer 2020-08-03 16:09
Your video preview looks grand. Thank you for sharing this!
 

You have no rights to post comments

We have 3215 guests and 63 members online