Cell Noise v1.1
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Contributor: Matthew Shaw
6 cellular noise types : Worley, Voronoi, Manhattan, Chebyshev, Euclidian, and Worley Inverse. Uses the same transformation controls as standard nuke noise.
Requirements:
10.0, 9.0 or later
Linux, Mac, Windows
10.0, 9.0 or later
Linux, Mac, Windows
13 Sep 2016
2308
6 cellular noise types : Worley, Voronoi, Manhattan, Chebyshev, Euclidian, and Worley Inverse.
Uses the same transformation controls as standard nuke noise.
Renders on GPU for speed, if there are issues with running the node, make sure your drivers are up to date, or switch to CPU by disabling the 'Use GPU' checkbox.
To install, simply place in your plugins directory and add it to your init file with nuke.pluginAddPath()
Updated v01_01 :
- Fixed an issue with cells being duplicates
- Tested on Mac and Linux
- Minor speed optimisation
- Included missing icon
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Comments
Where do the Blink scripts go?
What is the location of "nuke.pluginAddPath()"
Thank you.
lately I'm getting a strange error when opening scripts with this gizmo
RuntimeError: A PythonObject is not attached to a node
I'm running nuke13.1 on win10. Anyone experiencing something similiar?
We had the same issue, and it's a breaking bug in production pipelines using SG Toolkit/Deadlin e etc, anything that gets freaked out by unexpected errors when loading Nuke scripts. For anyone else that encounters it, the bug lies in the 'onCreate' callback embedded on the gizmo which attempts to access nuke.root() without handling for when that does not exist yet, e.g., when Nuke is loading a script. Placing the 'onCreate' callback into a try/except block or any other mechanism to handle the error will resolve the issue without affecting the intended functionality, which is to adjust the 'center' knob based on the root format and likely only needs to be run on initial creation.
Error compiling kernel: Error compiling kernel for GPU
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Before
Quote: After:
Quote: -------------
This might decrease the performance but at least it works again. It's also worth noting that the "rand_modulus" needs to be pasted both into the "lcgRandom()" and the "process()" function further down.
also for safety I added "#define uint unsigned int" at the top, not sure if it's actually needed but it was mentioned in a Bug Report that I found.
Error compiling kernel:
Error at line:10 call to 'abs' is ambiguous
and I don't know how to fix it. Sorry, I am not much of a coder...
Thanks!
If i tick off the GPU button it works in nuke12, but nuke 13 fails
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