6 cellular noise types : Worley, Voronoi, Manhattan, Chebyshev, Euclidian, and Worley Inverse. Uses the same transformation controls as standard nuke noise.
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Cell Noise
Contributed by Matthew Shaw
Constant Ja - Colour Constant for Nuke Studio
Contributed by Jared M
Creates a colour constant soft effect on Nuke Studio's timeline
fbm_Noise_blink_kernel
Contributed by Johannes Saam
This is a blink implementation of nukes noise.
Flow Warp (Make images "Flow" on a Roto Spline)
Contributed by Alex Hanneman
Make images "Flow" along a roto spline. Gridwarp and Spline Warp aren't the best for creative flowing effects. This tool allows you to make patterns with extreme warps, by following a roto shape. Here's the tutorial / video: https://www.youtube.com/watch?v=y3tFCa0U9Yo Download includes a zip project demo file with a few stock videos to play with, to see different use-cases. Download: https://compacademy.gumroad.com/l/nsxgvo
GR_Reflect
Contributed by guillem ramisa
BlinkScript based node that produces reflections from a world normals aov and an environment equirectangular map.
TexTile
Contributed by Matthew Shaw
A tool for tiling textures without noticeable seams
Voronoi
Contributed by Ivan Busquets
A simple voronoi-cell noise generator using BlinkScript.
WorleyNoise
Contributed by Lukas Kelloniemi
Features 19 cellular/fractal pattern types, 5 distance metrics, domain warping, rotation, and normal map output.