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13.1, 13.0, 12.2, 12.1, 12.0, 11.3, 11.2, 11.1 or later
P_Noise_Advanced is a tool that allows you to apply various 3d noises and fractals to a rendered position pass such as world position or rest position. The various noise types are shown above and each has there own knobs and controls specific to each one.
A 2d position knob can be used to sample a center point in real time and Adrian Pueyo's 'c44kernal' allows you to transform the noise however you wish in 3d space. The Blink written noise types (Euclidian, Voronoi, Manhattan, Chebyslev and Worley) are based on matthew Shaw's 'Cell Noise' and just adapted to work on a position pass; click here to see his tool. The other noise types are simply written in tcl using nukes expression node.
The noise looks very cool when the position pass has an animated object so it moves 'through' the noise. Try it out to get some cool looks!