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(0)
Contributor: WACOMalt

4.70 Kb

Tool for creating 3D Worldspace noise textures. True 3D noise, no more seams when mapping noise to a model!

20 Aug 2015
742
(0)
Contributor: wesheo

6.83 Kb

W_SuperNormal generates a surface angle based matte using Normal AOV with a simple picking method and intuitive horizontal/vertical manual rotations.

04 Feb 2019
482
(1)
Contributor: WhiteTotoro

13.26 Kb

The magic of the Reconcile3D in one gizmo

03 Jul 2022
121
(0)
Contributor: XabierArrieta

28.43 Kb

Light rig for global and/or indirect illumination.

28 Feb 2017
141
(0)
Contributor: XabierArrieta

10.69 Kb

Node to capture the 3D environment in latlong format in order to use the resulting image for reflections.

28 Feb 2017
118
(1)
Contributor: xmjtx

6.76 Kb

Calculate the depth value from camera to target object. Apply the result to any depth tools, such as rack defocus, deep nodes. I also used this to propagate multiple shots to keep consistency.

01 Mar 2021
857
(1)
Contributor: xmjtx

11.20 Kb

Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.

29 Mar 2021
457
(1)
Contributor: xmjtx

13.29 Kb

Initial intention of 'Origami' is a *just for fun* tool. Since the tool involved many setup. Then I start to build it for practical usage. It helps to build geo patch for scatter objects or form a new UV, re-build a messy wireframe photoscan geo, clone a high-end geo to low-end geo for patch or 3D reference, and also able to create interact animation. v1.2 added tangent for geo smoothness.

26 Mar 2021
435
(1)
Contributor: xmjtx

1,365.61 Kb

UVEditor is simplify the steps of create uv tile or udim setup in nuke, provide the visual of uv tile in uv space of the geo, export udim texture, extract mattepainting projection in udim, paint fix the texture and map it back to the geo.

28 Apr 2020
876
(0)
Contributor: xmjtx

94.73 Kb

Using Position, depth or deep data to convert screen space mesh. Since pointcloud is pixel base 3D coordinate data, and it changes on every frame. So SSMesh helps to convert those data to vector data and process any vector tools.

09 Nov 2019
587
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