VectorDisplacementConverter v1.2

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Contributor: Bhavesh Budhkar
Convert existing Vector Displacement Maps to desired DCC/Renderer.
13.1, 13.0, 12.2, 12.1, 12.0, 11.3, 11.2, 11.1, 11 or later
Linux, Mac, Windows
10 Dec 2021

Release Notes 1.2

ZBrush (Default Export) added for World and Tangent

Vector Displacement exported from ZBrush with default settings


Release Notes 1.1

Clarisse added for World and Tangent


Vector Displacement Converter is a tool that Converts existing Vector Displacement Maps to desired DCC/Renderer.

You must have this information before doing the conversion.

  • Input DCC/Renderer.
  • Input Vector Displacement Type, whether It's World or Tangent.
  • You don't need to know the above 2 information if you already know the ZBrush FlipAndSwitch number. In that case, just click the ZBrush FlipAndSwitch option.

Once you have this information, you are all set to use this tool. Here are the basic steps.

  1. Load Vector Displacement Map in Nuke with correct Colorspace.
  2. Connect VectorDisplacementConverter Gizmo to the map.
  3. Select Vector Displacement Type, which will provide the required parameters.
  4. For World or Tangent, define Input DCC/Renderer as per the information you have. If you are going with ZBrush FlipAndSwitch, just type out the correct number.
  5. Define Output DCC/Renderer you want to convert to, or ZBrush FlipAndSwitch number.
  6. Add a Write node and save.

Refer to this page for more information.

Vector Displacement Converter (Nuke/Gizmo)

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0 # li zhaohui 2021-12-08 16:42
0 # li zhaohui 2021-12-08 16:42
0 # li zhaohui 2021-12-08 16:43
clarisse? :D
0 # Bhavesh Budhkar 2021-12-09 02:48
im not very familiar with Clarisse, but it's in my list for the future update.
0 # Bhavesh Budhkar 2021-12-09 17:30
v1.1 gizmo is updated for Clarisse.
0 # li zhaohui 2021-12-12 10:30
Error clarisse Should be 42 tangen
0 # Bhavesh Budhkar 2021-12-13 07:47
hey, i did got 42 for tangent in zbrush diagnostic tool, but when I actually generated map with the same, it was a wrong output, but 41 was exactly matching with the high poly mesh in my testing, I forgot to mention that, I tested on Clarisse 5.0, so I'm not sure if the number is different for older releases. please check your output with 41 and let me know if its working for you or not, also let me know which clarisse version you are on, so ill do my testing on the same.

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