KR_Typewriter v1.1


 
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Contributor: R K
Simulates typewriter/terminal typing effect
Requirements:
6.3 or later
27 Jan 2012
1598
For those lazy guys who don't like to switch between nuke and after_fx it simulates typewriter/terminal typing effect
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Comments   

 
0 # Tobias Mönninger 2012-01-28 06:32
Hi, i like your tool very much, but this version has a windows only path in it.
I changed the font-path to /Library/Fonts/ Arial.ttf in the .gizmo file and it worked perfectly in MacOSX NukeX 6.3 v4

Cheers
-Tobi
 
 
0 # antonio ramos 2012-02-24 04:23
Very usefull gizmo, but how can you use with multilines text
 
 
0 # R K 2012-03-05 09:33
Thanks for your feedback, guys!
Antonio, you can use
directly in the text field to separate lines.
 
 
0 # R K 2012-03-05 09:44
Sorry I meant those two symbols '' 'n' in a previous post, but the it seems that site's engine uses the same technology as nuke)))))))
 
 
0 # R K 2012-03-05 09:51
ups, again...
those symbols are backslash followed by n
 
 
0 # antonio ramos 2012-03-05 10:44
Thanks!!!

Very usefull for those tedious action of animating a computer writing effects
 
 
+1 # Osst Karp 2014-02-10 11:13
Thanks!!!
Let's transform Nuke to AE!
 
 
0 # Alexey Kuchinski 2014-05-26 19:27
thanks a lot,
very useful and great example for usage of expressions in the Text node.
 
 
0 # Alexey Vasin 2015-02-26 19:38
In Nuke 8 , after reload project , will have error . Gizmo.text: no such text
 
 
0 # ASIF HAQUE 2016-10-10 18:06
This is awesome! Thank you for putting the gizmo together. Any chance you can add an option for a background color like the regular text node has?
 
 
0 # Henry Wilkinson 2022-06-02 02:42
To whom it may concern:

Frustrated because Nuke is interpreting your code you're trying to use for motion graphics purposes as a TCL expression? The fix is probably easier than you think!

Wrap the text you're trying to use in a TCL/Python triple quoted string, use this in the text field: [python {str("""text that needs to not be code""")}]

Additionally, I've had good success changing the text knob to a multi-line text box. If you'd like to do that, open up the gizmo and replace this line:

addUserKnob {1 text l Text}

with this line:

addUserKnob {43 text l Text}
 

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