Height2Normal v1.0

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Contributor: Mason Doran
Converts Bump maps or Displacement maps to Tangent Normals using real displacement.
6.0, 6.1, 6.2, 6.3 or later
13 Feb 2012

Useful for realtime artists and as an alternative to Crazybump and simlar applications that use 2d filters to  calculate normals.

Resolution should be the same as that of the image input   (1 polygon per pixel!) for highest quality at the cost of long rendertimes.


Use Half or quarter of the image resolution for previews.

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