Here's the Backdrop Node you didn't know you needed! Shows border and/or fill, set colors and icons as you wish and fits dynamically to node selection.
Filter
A Backdrop That Actually Helps
Contributed by Victor Rouillard-Beaumont
A_glow
Contributed by Andrea Perisano
Are you annoyed from the missing arrow for the width channel in the glow node? A_glow is the glow node with the only difference that there's now the arrow for the width channel.
Aberration
Contributed by Jason Bidwell
This gizmo emulates chromatic aberration found in some lenses. Optimized to calculate quickly. * Updated to work with Nuke 12. (May not work 100% with 13) * Current version is a group (instead of a gizmo), so you can use it on the farm.
aeAnamorphic
Contributed by Aitor Echeveste
aeAnamorphic is a simple way to give a realistic anamorphic look to your compositions with real distortion charts and automatic breathing.
aeBrokenShapes
Contributed by Aitor Echeveste
It's a gizmo to break your shapes in an organic and fast way, automatically or with all kinds of controls.
aeFiller
Contributed by Aitor Echeveste
Fill in the track marks or elements that you want to erase from the plate without losing the detail of the surface, powerer by blink script. I included the option of rescue all the surface detail, also you can rescue the highlights of the surface. If it's necessari you can ofset the surface detail if you want to keep the ditail but the original detail makes appear the clean up.
aeMotionBlur
Contributed by Aitor Echeveste
Add motion blur to your shots, either by generating motion vectors from footage or by creating a custom one. By Aitor Echeveste.
aeRefracTHOR
Contributed by Aitor Echeveste
It is a gizmo that will allow you to create a refraction effect directly from nuke, using a geometry and a camera. It allows you to simulate different optical effects to achieve a result similar to glass. By Aitor Echeveste
Alias_Fixes
Contributed by Jack Dunn
A quick gizmo that uses a matrix blur and a 1 frame blend to help reduce some noise/aliasing
AlphaBender
Contributed by Fynn Laue
Fast & precise eroding of alpha channel
AlphaEdge
Contributed by Mortimer Warlimont
This is a little Gizmo i build based on an old Shake Toolset. It gives you full control over the edges of your Alpha Channel. You can extend the inner and outer edges, with full control over gain, individual and full blur, erode and the output. It's easy to use and helped me a lot in the past years while enhancing Green-/Bluescreen comps but also on CG integration. Enjoy!
Angular_VectorBlur
Contributed by Josh Paul
This helps us use 'VectorBlur' node for matching motion blur according to our required direction of motion blur with knob 'angle'.
Antialiasing filter
Contributed by Andrea Geremia
Increase/reduce aliasing in your image
Antialiasing_SRD
Contributed by Perceval Schopp
A really nice and cheap way to make anti-aliasing. (based on matrix and idistort) SRD for 'Sobel / Rotated / iDistort' V2 better deals with low contrast !
AOFI
Contributed by fatih ünal
Ambient Occlusion from Images
apChroma
Contributed by Adrian Pueyo
Advanced chromatic aberration and iterative drift with user-defined color spectrum and multi-alpha calculations.
apGlow
Contributed by Adrian Pueyo
Exponential blur and glow with keying and falloff controls
AutoFlare
Contributed by Vincent Wauters
Automatic Lens Flare filter based on image content.
BE_BrokenEdges
Contributed by Leonel nguyen
This tool creates custom stylized painted edges that follow the movement via STmap.
blackpromist
Contributed by Colton Miller
Emulation of the diffusion of Tiffen Black Pro Mist filters.
Bloom Effect
Contributed by Avi Ryeson
High quality bloom effect
Blur_ception
Contributed by Tejas Kantharia
Create group of blur nodes.
BlurCurve
Contributed by Harvey Goodall
Custom fall off profile for blurring, with 4 preset blur shapes. Independent width and height scaling.
bm_Lightwrap
Contributed by Ben McEwan
Like bm_OpticalGlow, this adds exponentially-increasing blurs together to produce a more optically-correct, natural lightwrap.
bm_OpticalGlow
Contributed by Ben McEwan
Adds exponentially-increasing blurs together to produce a more optically-correct, natural glow.
Bokeh_Blur
Contributed by Jason Bidwell
BokehBlur simulates realistic lens blurring.
BS_ChromaticAberration
Contributed by Ben Sumner
An extremely simple and light weight way to create color fringing on elements. Its NOT complicated and probably not good enough to 100% match your footage. but it IS lightweight and simple! :) Only tested on Nuke 8 and 9, but should be perfectly backwards compatible
Cg_ReGrain_v1
Contributed by Erjon Sadiku
Auto ReGrain
CGcomp_v04
Contributed by Vincent Tinguely
Little node to help comp CG shot. Basic lens effects and color grading option.
ChannelReBuild
Contributed by Daniel Gonzalez S
Rebuild existing color Channel o Channels that come with undesired aberrations, offests, bad pixels, etc.
chAos_Aberration
Contributed by alessio zambardi
A very smooth chromatic aberration gizmo
cheapLensKernel
Contributed by Mitchell Kehn
Replicates the effect of Bob Roesler's Lens Kernel FFT gizmo, but cheaply.
Chroma Spectrum
Contributed by Aitor Arroyo
This tool will help you to add spectrum in your shots. It's better than chromatic aberration because is based in all ranges of color: purple, blue, cyan, green, yellow, orange, red. Forget the basic chromatic aberration based in RGB. This tool works very well in shots with water or under the water. Use it with caustics and it will blow your mind. It works really well with Alexa, Phantom and better with eye fish lenses Hope you enjoy it!
ChromAbb
Contributed by Fredrik Averpil
Chromatic Abberation
ChromAberr
Contributed by Florian Matet
Adding / Removing chromatic aberration
ChromaDefocusV1
Contributed by Abhishek Chaturvedi
It provides defocus using convolution matrix with some simple shapes and also generates chromatic abberation
chromaSmear
Contributed by luc julien
The chroma smear is a static motion blur similar to the godrays include in nuke, with a additional chroma shift.
chromatic aberration Simple
Contributed by Godwin JN
In optics, chromatic aberration is a failure of a lens to focus all colours to the same point. Here we have made the same way, making a displacement of RGB channels.
CHROMATIC_ABERRATION
Contributed by Shubham Ganguly
Jai Siya Ram Jai mera baba Bajrangbali. I made this tool for adding Chromatic Aberration and its very simple node to use but its better than other node as well so check this node now thank you very much.
Chromatic_aberration
Contributed by masashi imagawa
Create chromatic aberration and purple fringing.
ChromaticAberration
Contributed by Fabio Luongo
Chromatic Aberration V 1.0 Made by: Fabio Luongo
ComparativeGrain
Contributed by Daniel Miller
Based on Bradley Friedman's workflow this gizmo samples grain by comparing the denoised plate to the original plate.
Convolution Matrix
Contributed by Andrea Geremia
Apply a Matrix Filter 3x3 to your image
coutline
Contributed by Andi Novianto
create an outline from the input shape
cromatic abberation / RGB shift
Contributed by Johannes Kretschmer
- easy to use gizmo - modify color channels with: + translation + scale + lens distortion + blur
cromatic abberation_JK
Contributed by Johannes Kretschmer
- easy to use gizmo to modify cromatic abberation - modify each color channel individually with: + scale + translation + lens distortion + blur
CS_HeatDistortion
Contributed by Christian Kauppert
Distorts the image to create a heat effect. An alpha channel can be piped in, too. Good to enhance fire effects or to create an underwater effect with blue/cyan color correction and a slower frequency.
Custom Bokeh
Contributed by Gonzalo Gomez
Custom Bokeh is a gizmo created used for emulating lens bokeh.
customdefocus
Contributed by Gonzalo Gomez
Custom defocus gizmo, which allows you to defocus your plate in different ways.
Defocus_Aberrations
Contributed by Brian Sales
Defocus and lens aberration tool that simulates a variety of optical effects
DefocusPlus
Contributed by Damian Binder
DefocusPlus is meant to be a step-up from Nuke's default Defocus node offering some more control over the filter shape while keeping it lightweight and intuitive to use.
DepthSlice
Contributed by Jed Smith
Simple gizmo to create a near, far, or centered slice with width and falloff controls.
DilateErodeFine_CB
Contributed by Chad Buehler
Allows you to do incremental fine adjustments to the Dilate and FilterErode (Box)
Directional Blur
Contributed by Mathieu Vallet
This is an user-friendly directional blur. You control it with two points, and unlike the original nuke dirBlur, it doesn't shift pixel !
DirectionalBlur
Contributed by Tony Lyons
Quick and easy Directional blur, with rotation and size controls. Can select between blur and defocus.
directionalBlur_basic
Contributed by Pete O'Connell
directional blur gizmo
Distant Bloom
Contributed by Horea Pop
A distant bloom setup for CG renders that I have used a lot lately on a sequence of full CG film shots, to create blooms on far away edges and highlights - for instance on distant CG hills/mountains renders, to make them look more convincing and life-like. Mask it with a Roto or - a lot better - with a Z-Depth pass or a Position pass, graded and shuffled into an Alpha.
Dot Matrix
Contributed by Mitchell Kehn
A BlinkScript filter to replicate the effect of a dot matrix display, by sampling a filter image based off of an array of a texture input.
DropShadow
Contributed by satheesh R
Update shadow Only and mirror checkbox....
DUCK
Contributed by Niccolo Barbero
DUCK is a collection of gizmos designed to help artists. Here you can find: advanced Alpha Edge, Green or Blue Killer for spill suppression,Object id keyer, advanced Luma Keyer, Smart Blur, Denoise, Skin Cleaner, Heat Vision simulation and a Night Vision (infrared) simulation.
DVG_DotsHalfTone
Contributed by Daniel Vilches
This gizmo emulates the halftone effect found in comics. Any feedback would be helpful.
dVolumic
Contributed by Diogo Girondi
Yet another volumetric light gizmo for Nuke
Edge
Contributed by Rob Bannister
Edge allows you to extend the proper color out over transparent edges or areas with a lot of motionblur without eroding away the nice detail. **Updated to remove version number from file name!**
Edge Extend 2
Contributed by Bertrand Lempereur
EdgeExtend 2 extend the edge of your picture.
Edge Master
Contributed by Erin Nash
Tool for Edge Matte Generation and Control
Edge Matte
Contributed by YeuJian Lim
Remember Edge Matte need alpha.. Created in nuke 8.0 (window) Any bug please let me know.
Edge Rim Light
Contributed by Andrea Geremia
Create a quick mask for your rim light using the matrix node
EDGE_EXPEND_v1
Contributed by dipankar dasgupta
using this gizmo Remove black and white edges.
Edge_extend
Contributed by Soumik Ghosh
A tool to Extend Edge for edge integration. Copy the gizmo to .nuke folder.
Edge_extend_motion
Contributed by Mohy El-din
Edge extend motion Refine Edge
Edge_Extend_Tool
Contributed by Gerardo Schiavone
Just another Edge Extend Tool made by the most effective techniques to extend and dilate edges.
Edge_Glow
Contributed by Gaurav Jaiswal
Adds a smooth glow over the edge using just alpha channel.
edge_mask_hub
Contributed by Philippe HUBERDEAU
common mask operations (shrink, grow, erode, glow, edgedetect) in one handy tool.
Edge_Organic
Contributed by karthik chandrasekar
Edge organic tool will break and unshape the matte edges. good for seamless blending comp without sharp roto edge
Edge_Remover
Contributed by jithin joseph
cut down 1 pixel and blur it
EdgeDetect PRO
Contributed by Andrea Geremia
Evolution of the classic EdgeDetect from Nuke with more options and controls
EdgeExtend
Contributed by Frank Rueter
pull the rgb edges of an image outwards based on it's a control channel.
EdgeFromAlpha
Contributed by Frank Rueter
Simple edge generation tool based on dilating and eroding the alpha channel
edgeMaker
Contributed by Fabian Fischer
makes edges from the alpha.
EdgeMod
Contributed by Ian Northrop
Grow or shrink the edge of your image using edge pixels, with the option to hold out your new image with the original alpha. Helpful for getting rid of halo'd edges from keys, as well as refining edge-integration with the aid of gizmos such as MagicMerge.
Edgenator
Contributed by Garkay Hu
remove balck/white edges
edgeNoise
Contributed by Phil L
Tool which produces noise to roughen up the edges of a perfect mask. Works well on hard masks.
EdgeScatter
Contributed by J Bills
EdgeScatter blends an image along a matte edge, typically mixing 2 layers from completely different sources (a greenscreen and a BG for example) for a more photographically correct look.
eFibonacciGlow
Contributed by Ermes Vincenti
eFibonacciGlow is an exponential glow based upon Leonardo Fibonacci sequence of numbers.
emGlow
Contributed by Eva Mateo
Exponential glow with advanced knobs and add the glow by separated aov.
EnvConvolve
Contributed by Michael Garrett
A fast (FFT-based) approximation of brute force environment map convolution using a Phong BRDF.
expoglow
Contributed by Julian Lojek
A more organic glow than Nuke's built-in filter.
Exponential Glow iterations
Contributed by Olivier Blanchet
The big classic Exponential Glow, with iterations dynamic control, quality setting, squeeze value, crop and Mask input. Comp tree optimization.
ExtrudeEdges
Contributed by Garkay Hu
for edges extending.
EZ_RotoCheck
Contributed by Victor Rouillard-Beaumont
This EZ_Toolset node allows you to make techchecking your edges, mattes and channels a breeze!
F_BloomEffect
Contributed by Filippo Morelli
Gizmo with which you can apply the effect to bloom.
FakeMotion
Contributed by Lucas L. Coutinho
Procedural directional blur.
fallOff_v01
Contributed by satheesh R
create soft fallOff basedon your matte channel
Fast_Blur
Contributed by Prasannakumar T Bhat
Alternative to Directional blur. It's Comparatively very fast and Easy to use.
Feather_v02
Contributed by Tony Lyons
simple tool to feather alphas inwards and outwards.
FineEdgeDetect
Contributed by Daniel Gonzalez S
Brings a Finer Edge than the usual EdgeDetectWrapper
Fizzle
Contributed by julian van mil
use fizzle to simulate physical monitor disply patterns and colour corrections
Fractal Blur
Contributed by Rich Frazer
Break up smooth gradients with organic textures
Frequency_Separation_v01
Contributed by Ajmal Najeem
This can be used for Face Beautification In this node , user can adjst Gain , and can Transform Details
FX_HighLights
Contributed by julien sabatier
Create an highlight on your layer thanks to his alpha. You can edit the color of your highlight, his offset (x,y // + and -), his blur size and his glow size.
fxT_chromaticAberration
Contributed by Tor Andreassen
This is a chromatic aberration gizmo to mimic the art effects produced by certain lenses. This gizmo gives you control over each channel separately (scaling of R,G,B) and many other channel offset and blur options.
fxT_edgeMatte
Contributed by Tor Andreassen
This tool creates an edge matte with subpixel control based on the alpha input. Increase the slider values to grow/shrink the matte, and blur the inner/outer edges as needed.
fxT_glowy
Contributed by Tor Andreassen
This is an alternative glow gizmo to Nuke's standard glow node. Features include: blending modes, glow size with more realistic-looking falloff, mask input, reformat settings, anamorphic look, color tinting, tolerance, gain, saturation, and more options to control the glow look. The glow falloff is created by exponentially increasing the blur value to create the more realistic look.
Gabor Filter - Fine Hair Extraction
Contributed by Theo Grez
Keying fine hair has never been easier ! This gizmo uses convolution through a 'Gabor filter', used in imaging for isolating elongated features.
Gaussian Edge Extend - blur dynamic iterations
Contributed by Olivier Blanchet
Extend your edges with Blur nodes become fun! Dynamic creation of 'blur-unpremult' method inside a group.
GF_RimLight
Contributed by Guy Frutiger
A gizmo for creating a direction specific 2D rim light that wraps realistically around your plate detail based of Andrea Geremia's edge rim light tool.
gg custom Defocus
Contributed by Gonzalo Gomez
CustomDefocus is a gizmo made for defocusing your images. Its based on blinkscript which automates and speeds up the process. You can either choose to use your local GPU or vectorize it by your CPU. Apart from that, you can choose various types of falloff based on a ramp and increase your defocus size on the tab of the same name.
ggConvolve
Contributed by Gonzalo Gomez
ggConvolve is a tool that allows you to recreate the convolution filter commonly known in compositing. Its mainly a keymix connected to a convolve with a mask option that allows you to roto out the area where you want the convolve to make effect. It also has a filter input which allows you to connect a filter such as a lens kernels.
Glowing
Contributed by Lucas L. Coutinho
Exponential glow with different math options: Inverse Exponential, Inverse Square Law and Inverse Square.
GlowLight
Contributed by Huseyin Cay
Organic glow effect GlowLight_v1.0 by Huseyin Cay
glows_hub
Contributed by Philippe HUBERDEAU
Performs brights and darks glows as well as lightwrap in one handy tool with loads of parameters.
Grain Extraction Gizmo
Contributed by grover richardson
A simple tool to pull grain from your original plate and reapply it to your degrained plate.
Grain_ARRI_Alexa
Contributed by Huseyin Cay
Grain ARRI Alexa is simulation of Alexa grain. It includes ISO value parameter.
GS_Edge_Extend ST-Map
Contributed by Gerardo Schiavone
Just another Edge Extend Tool but made with the most effective techniques to extend, dilate and stretch edges by ST-Map or FlterDilate.
Guided Blur (Refine Edge)
Contributed by Rafael Perez
The guided blur is an edge-preserving blur, useful to add fine details to a roto/matte. Similar to the 'Refine Edge' feature from Photoshop.
GY_Glow
Contributed by Mohamed Elgohary
The 'GY_Glow' Nuke gizmo provides customizable glow effects with adjustable parameters for tolerance, size, intensity, saturation, and gain. It includes options for clamping , and uses a screen or plus merge operation for optimal results.
H_CutOut
Contributed by han cao
CutOut - just like how you do it in PS
H_ZFaker_v2
Contributed by Hugo Guerra
Updated version for Nuke 6: Blurs image with a fake Zdepth. Great to simulate a very short depth of field in regular footage.
Halation
Contributed by silly calvin
A simple film halation filter/effect
Hatcher
Contributed by Loic REMY
Tool to reproduce the hatching effect in comics books To reproduce a style similar to SpiderVerse
HealBrush
Contributed by Frank Rueter
Cheap Heal Brush tool handy for dust busting.
Heat Distortion
Contributed by Avi Ryeson
Simulates realistic heat distortion or underwater effect.
HeatWave
Contributed by Damian Binder
HeatWave simulates heat distortion often seen around fire or other sources of heat.
Height2Normal
Contributed by Mason Doran
Converts Bump maps or Displacement maps to Tangent Normals using real displacement.
HFX Hallu_FX
Contributed by Leonel nguyen
This tool is creating a hallucination effects via motion vectors directly generated by the node. The main strength of this node is that it has 2 passes of vector generators that create "waves" / bent motion vectors and not only linear motion.
High Pass Sharpen
Contributed by Avi Ryeson
High Pass Sharpen Filter
High_Frequency.gizmo
Contributed by Shubham Ganguly
By using these node / plugin you can easily separate the high frequency from your scan or footage as its help to automate your paint_prep / de aging workflow more faster thank you Jai Siya Ram Jai mera baba Bajrangbali
HighPasser
Contributed by Fynn Laue
Lightweight sharpen tool with a soft-clamp for more elegant and even results than the default Sharpen node.
HighPassing
Contributed by Lucas L. Coutinho
Lightweight high pass filter.
HM_MaskTheMask
Contributed by Hosny Muhammed
Mask The Mask, make you select a certain area or a side of a mask or matte.
HP Chromatic Motion Blur
Contributed by chris lai
Splits RGB and applies vector motion blur with custom shutter offsets
HP_BlenderMotionBlur
Contributed by chris lai
Translates motion vector passes from Blender's Cycles renderer and passes them to the built-in vector blur node
iBlur
Contributed by Fabian Holtz
Clean and flexible iBlur driven by a TimeBlur
iBlur
Contributed by moritz eiche
A ramped blur and defocus based on a matte. Much like iBlur or iDefocus in Shake.
iblur_hub
Contributed by Philippe HUBERDEAU
Yet another iblur node, But not only ;-)
iChromaLens
Contributed by Herdian Saputra
Chromatic Abberation tools with straight forward parameters.
iFilter
Contributed by Pau Rocher
Uses a control channel to modify the intensity of a filter (dilate/erode, blur, defocus)
ingiEdgeExtend 2.2
Contributed by Corentin Fievet
A simple and smooth edge extend. Easily and reliably fills up the entire frame by using the input resolution. Great for very defocused edges.
InnerShadow
Contributed by XIAObao CHAN
A simple gizmo that can generate inner shadow like the one in AfterEffects layerstyle.No light and noise effects yet.
Interlaced Video
Contributed by Gerardo Schiavone
A full control Gizmo with different tools to convert Progressive video to interlaced.
Interlaced_Video
Contributed by Gerardo Schiavone
The definitive tool for interlace a progressive video: Frame blend Interlacement Pixel based Interlacement Interlaced Grain/Dither Interlaced Chroma Abberation Directional Masking
invisiShimmer
Contributed by Tom Tatchell
Creates a distorted invisibility or cloaking effect.
IZdefocus
Contributed by Gaetan Baldy
The Idefocus gizmo with more setting option, like custom bokeh and render quality setting
jimmy face marker2
Contributed by mohamed gamal vfx
remove face marker
jkUVEdgeExtend
Contributed by Jakob Kardoeus
Extend your edges using the blur and unpremult technique with a STMap.
jm_cleanPatchGen
Contributed by Johannes Møgelvang
A tool for cleaning, repairing, and patching plates. Generates a gradient patch based on the source in the masked area. Works well on source with grain and high frequency detail extracted.
jm_glow
Contributed by Johannes Møgelvang
A log-ish glow with controls for in/out direction, falloff shape, angle, colour and more.
JVM_bokeh
Contributed by julian van mil
creates a more graphical bokeh
K_Chromatic
Contributed by naoki korematsu
Chromatic aberration
K_NaturalGlow
Contributed by naoki korematsu
Simple natural glow & LightWrap
k_ZDefocus
Contributed by Nicolas Gauthier
A photorealistic Zdefocus based on camera and lens.
KF Edge Extend
Contributed by Kevin Fisch
A lightweight node to stretch the edge pixels of an image outwords.
KF Edge Fill
Contributed by Kevin Fisch
Edge fill node to push the core colors into the defocus/blurred edges of an image.
KillerHotPixels
Contributed by Aitor Arroyo
Gizmo to kill bad pixels with crazy values. If you have a cg full of artefacts in the highlights or spec with values like 200, 3000 value.
KSMB
Contributed by Erin Nash
Stock node motion blur generator. Free replacement for ReelSmart Motion Blur
L_AlphaClean
Contributed by Justin Johnson
Removes stray pixels from the alpha channel of your matte
L_BlurHue
Contributed by Justin Johnson
Blurs just color information on the image.
L_CameraBlur
Contributed by Justin Johnson
Use this node to add camera motion blur to an element.
L_ExponBlur
Contributed by Justin Johnson
The ExponBlur blurs an image with an exponential falloff based upon an alpha.
LCA Zdepth
Contributed by Lesfauris Cedric
Improve the Zdefocus guizmo with a lof of feature. Analyze Zdepth , Fix foreground blur, Auto Depth normalized , focal point help, Bake Depth animated value. Mask mode and more. Now just added the focal point , make some correction, now you able to fix the focal plane on the BG and FG defocus mask for more accurency, some minor improve for the edge fix when you defocus the Fg (simplify a bit the interface ) more user friendly
LEDPixel
Contributed by Lucas L. Coutinho
Procedurally generated pixel pattern.
Lens Defocus
Contributed by Luan KOLB
Lens Defocus generates realistic, camera-based bokeh using focal length, f-stop, and depth inputs. It fixes ZDefocus artifacts, supports RenderMan depth channels, and allows custom or image-based bokeh shapes.
LensKernelFFT_v01
Contributed by Bob Roesler
Apply optical 'glare' to cg images based on a photographic HDR image. Version 1.1 is identical to v1.0, but saved with a .gizmo extension.
LensSim
Contributed by Scott Chambers
Quick and dirty lens aberration gizmo, use as a starting point to create more true to life lens simulations.
Lighting Shades Stylizer
Contributed by Leonel nguyen
LightingShades_Stylizer is a tool for injecting textures into three specific areas of a CG render. By using the albedo and diffuse passes, it isolates and modifies only the lighting data, leaving the base textures intact.
LocalContrast_v01
Contributed by Alexandre Bon
Equalize the contrast of the image to achieve basic tonemapping or delighting.
Log_Sharpen
Contributed by Tejas Kantharia
Sharpening within Log colourspace.
lp_pixelCRT
Contributed by Lucas Pfaff
convert any image to a CRT-like RGB matrix like on old Monitors, TVs and Arcade machines
LumaToNormal
Contributed by lucien Fostier
Compute normal based on luminance value.
LW_MergeAberration
Contributed by Lucas Warren
Creates better integrated aberration by performing a manual over operation per channel.
Mac13_InterferenceFX
Contributed by Miguel Macaya
Applies an effect similar to a TV interference
MagicDefocus
Contributed by Gilles Vink
2d and depth defocus with optical lens effects
Marker And Wire Removal
Contributed by Andrea Geremia
Remove with just a roto, markers and wires
Match Rack Focus
Contributed by Tyler Lockard
Analyze the changing focus values of a plate, and bake out to an animated Defocus node.
Matrix_Preloaded
Contributed by Rob Bannister
Matrix Preloaded has a few common 3×3 matrix grids available so you dont have to remember how to create certain custom filters. Some filters apply a filter directly on the image while others are better suited as a matte to drive grades and adjust your image.
MatteEdgeBlur
Contributed by Matt Leonard
Creates a edge matte with blur, based on an existing alpha channel.
MiDaS_Depth
Contributed by Riley Gray
Nuke ML monocular depth estimation tool. The model file (.cat file) can be found here: https://drive.google.com/file/d/1F5D9eWh3gJzPs-vwUMC410t2xyeWo4PH
MixNormals
Contributed by Mason Doran
Blend Normal Maps
MonkeyBlur_v02
Contributed by Michael Loithaler
MonkeyBlur is a super fast little defocus tool. Choose between five build in kernels or use your own custom kernel. Have fun!
MotionBlur Paint
Contributed by Andrea Geremia
Paint the MotionBlur directly on the Viewer
mtOpticalGloom
Contributed by Miguel Torija
Use it to create nice cool pings-glints or some soft diffusion on a more realistic* way.
Muzzle Flash Control
Contributed by Lurival Jones
I made this gizmo to optimize the muzzle flash task.
mv_MergeStencil
Contributed by Marián Valovič
Small quality of life gizmo replacing merge(stencil) edge generation.
normalish
Contributed by Khari Anthony
Generates normal map based on luma
Normals and Position
Contributed by Gerardo Schiavone
Edit Normals and Position tool
oddlines
Contributed by Alberto Diaz Moyado
Tv oddlines
Opacity
Contributed by Octavio Mancilla
A simple Opacity node
OpticalZDefocus
Contributed by Jed Smith
OpticalZDefocus is a physically accurate ZDefocus, which controls circle of confusion (coc) size based on lens geometry using the depth of field equation. Set your lens and film-back characteristics, your focus distance, and adjust the size of your bokeh with the aperture size, just like a real lens.
Organic Defocus
Contributed by Arnau Barrabeig
Organic Defocus is a defocusing tool which replicates real camera bokehs. An upgraded nuke's defocus version.
OS_BandPass
Contributed by Erwan Andrieux
Similar to 'Pxf_BandPass' but fix the black and white edges. Simply replace blur with denoise. Usefull to sharp a shot, restor or track easily.
OS_Sharpen
Contributed by Erwan Andrieux
Better than nuke Sharpen, better than Log Sharpen.
oz_WarpWipe
Contributed by Osvaldo Andreaus
Tries to mimic CC_Scale_Wipe from AE
pfGlitchy
Contributed by Peo Fogelström
For most of the glitch type effects you could need! Inlcuding tile, custom-clipping, glitch-lines, scanlines, pixels, rgb-split/chromatic abberation.
Pixelate
Contributed by INEED MONEY
Pixelate effect
Pixelfudger
Contributed by Xavier Bourque
Pixelfudger suite: PxF_Bandpass, PxF_ChromaBlur, PxF_DeepFade, PxF_DeepMask, PxF_DeepResample, PxF_DeepDefocus, PxF_IDefocus, PxF_ZDefocus, PxF_Distort, PxF_Erode, PxF_Filler, PxF_Grain, PxF_HueSat, PxF_KillSpill, PxF_Line, PxF_MergeWrap, PxF_Nukebench, PxF_ScreenClean, PxF_SmokeBox, PxF_Smoother, PxF_TimeMerge, PxF_VectorEdgeBlur, PxF_AreaLight, PxF_EnvLight, PxF_GeoLight, PxF_RingLight, PxF_TubeLight
pp_blur
Contributed by Phil Prates
An iterative based blur that allows progressive bluring along mask alphas
pp_erode
Contributed by Phil Prates
A iterative erode that allows for masking without doubling edges
pp_expo_blur
Contributed by Phil Prates
An iterative blur that can blur out with weighting controls, can also blur exponentially.
pp_interactive_light
Contributed by Phil Prates
This tool simulates light hitting surfaces by using the luminescence of the B pipe to create a lighting effect.
pp_roughen_edges
Contributed by Phil Prates
A simple tool to break up your alpha, with features for animating or tracking the noise patterns used for the edge breakup. v1.3 update greatly improves speed and format issue with bbox.
ProRes 422 filter
Contributed by Gustavo Schiapim
It cleans the artifacts on chrominance produced by the ProRes 422 compression. It's useful especially to key greenscreen or bluescreen ProRes footage.
RadiaBlurDFCS
Contributed by XIAObao CHAN
a gizmo that you can blur or defocus image by a radial mask.You can define mask shape as well.
Ray Chromatic Aberration
Contributed by Horea Pop
A quick and very straightforward chromatic aberration setup, based on ray diffusion, enabling full per-channel scale and mix customization around a center point, with a clear center area option. I made this one as a helper for CG renders that I have used a lot lately on a sequence of full CG film shots, to add the kind of chromatic aberration that I could customize fully as another effect that helps simulate a real lens. Mask it with a Roto, Ramp or with a Z-Depth pass / Position pass, graded and shuffled into an Alpha.
REDNoise
Contributed by Scott Chambers
RED Cine sensor noise simulation (goodbye film grain, hello sensor noise)
rm_fill_holes
Contributed by Ruben Mulas
corrects alpha holes by eroding in both directions preserving the edge
Roto to Tracker and Tracker to Roto, all in one!
Contributed by Victor Rouillard-Beaumont
The better way of creating a tracked Roto from a Tracker Node as well as creating a Tracker node from Roto point animation!
Sapphire_like_Glow
Contributed by kerem ogan
This is an alternative glow for Nuke's classic glow. This glow has a cool color ramp outside like sapphire's glow. I could try it in Nuke 9 and 8 on windows...but it should be work on all platforms and all versions.
SB_CHROMA_CHAOS
Contributed by sebastian brown
Glitch twitch automatically With Chroma Chaos It is already a .nk and gizmo so drag and drop or copy and paste! Love any suggestions. Love to trim down the amount of knobs while keeping the same functionality or add cooler functionality.
SD_ExpandEdge
Contributed by Sacha Danjou
Simple Edge Extender using iDistort.
SD_Feather
Contributed by Sacha Danjou
Feather an image, with the ability to pick you filter type and a possible matte input.
SD_FrequencySeparation
Contributed by Sacha Danjou
A tool that separates frequencies to cleanup/remove details or imperfections. Handy to cleanup Skin or Metal surfaces.
SD_Pixelate
Contributed by Sacha Danjou
Pixelate an image, with the ability to pick you filter type and to affect the alpha or not.
sensorClean
Contributed by Howard Jones
Tool to clean up sensor dirt
Shadow_Maker
Contributed by Ruben Leroy
Silk
Contributed by Mads Hagbarth Damsbo
Silk is a creative 2d processing effect, that takes your footage and turn it into laser spaghetti.
simple_bokeh
Contributed by Sean
less expensive bokeh effect
SimpleGlitch
Contributed by gonzalo rojas
Adds a simple glitch effect to your image with custom parameters. Made with Blinkscript
Skin_retouch_tool
Contributed by Kuntal Mukherjee
You can retouch wrinkels and facial or any skin spots
Snowy
Contributed by gogen kikibidze
A quick and simple Gizmo that let's you add some snow to your footage.
Soften No Cat
Contributed by Daniel Miller
This is a simple soften filter based upon two non-concatenating transforms. setting the sliders to any fractional value between 0 and 1 will allow you to increase or decrease the soften. I find this softening produced by anti-aliasing to be more pleasing than the built-in soften node.
SplineBlur
Contributed by Nikolai Wüstemann
The input image is motion blurred along (= in the direction of) an open spline, which can be shaped by you.
ST_chromaticAberration
Contributed by Chas Naylor
A gizmo for adding chromatic aberration to a shot
Subpixel Generator
Contributed by Philipp Müller
Generates an RGB subpixel-pattern for moiré effects.
Tangent Space Normals Utilities
Contributed by Thomas Mansencal
Various tangent space normals related utilities
TiltShift_Blur
Contributed by Jonas Almeida
TiltShift Blur, as the name says, is a Tilt Shift Blur gizmo.
TJ_BumpCC_v2
Contributed by ThiruMani Kumar
TJ_BumpCC_v2 With this gizmo you can swparate the dark and light color. Then you can change which color as you want. Detail Separate the dark and light values by increase the detail knob value. White Increase the brightest part's indensity and fad value by adjust the core knob value. Tweak the edgest spread size by adjusting edge knob value. Then change the color to as which color you want to change. This only for bright part. Black Increase the darkest part's indensity and fad value by adjust the core knob value. Tweak the edgest spread size by adjusting edge knob value. Then change the color to as which color you want to change. This only for dark part.
TJ_DetailExtracter
Contributed by ThiruMani Kumar
TJ_DetailExtracter With this gizmo you can extract the details from sources. And add some softness if it need. Then can chang it position for change the surface details... Detail Here separe the details from diffuse surface. How mush detail as much need here increase the size knob. And here fad the detail by move the mix knob... Soft Here can make softer that the separeted details from diffuse surface. How mush sofness as much need here increase the soft knob. And here fad the detail by move the mix knob... Position Here can change the detail and softed input position for look development...
Trunc
Contributed by Gaetan Baldy
Add a Trunc expression to your source ( lookslike a posterize effect ) with a slider
turbulent displace & heat distortion v1.3
Contributed by Johannes Kretschmer
mask input, user maps possible
turbulent_displace
Contributed by Johannes Kretschmer
- easy to use - mask input - blur options for heat distortion
TX_Bloom
Contributed by Tomas Lefebvre
realistic glows and blooming
TX_Kaleido
Contributed by Tomas Lefebvre
Create a kaleidoscop effect based on the AE CC_Kaleida with some additional features
UnsharpMask
Contributed by Scott Chambers
Works very much like the Photoshop version.
V_EdgeMatte
Contributed by Victor Perez
An advance Edge Detect node with a new algorithm and many controls
Vector Median
Contributed by Egbert Reichel
This median filter uses a motion-vector pass to warp the frames before and the frames after to match up with the current one. The median is then taken of those selected frames to reduce flickering in noisy renders or buzzing plates. It works exactly like a 'TemporalMedian', but with the big advantage of ligning up the comparative frames to minimize blending artefacts. 7 frames are max and if you set the frames to 7, three frames before and 3 frames after the current one are considered in the calculation.
VectorExtendEdge
Contributed by Michael Garrett
Push rgb pixels outwards from a matte edge.
vHighPass
Contributed by Vit Sedlacek
Highpass filter - perfect tool for sharpening with less artifacts. Works in the same way as in Photoshop, with a few enhancements in one node.
Vignette
Contributed by Vladimir Isailovic
Simple vignette that will give you couple of simple and useful controls.
VirtualLens
Contributed by Florian Lorber
Virtual Lens is a tool that simulates the effects and defects of light traveling through a lens.
VK_Deflicker
Contributed by Vale Angel
Blends the proceeding and the following frames motion-deformed into the actual frame to wipe out grain and GI light-flicker. With adjustable masking for areas with too much difference, minimizing visible artifacts. Should work with Nuke 6.x too.
W_CatsEye
Contributed by Wes Heo
Named after the cat's eye bokeh effect, the goal of W_CatsEye is to emulate the look of non-uniform bokeh shapes to achieve more realism.
Wavelet Blur
Contributed by Mads Hagbarth Damsbo
Select frequency blurring, using edge preserving algorithm.
Wiener Deconvolve
Contributed by Jeremy Peacock
Simple, fast image deconvolution using a single-pass Wiener filter
X_Denoise
Contributed by Xavier Martín
X_Denoise is a noise reduction gizmo that can be used to repair damaged or compressed footage. It does the same function of the Nuke Denoise, but using a different algorithm that can sometimes provide better results.
X_vectorBlur
Contributed by Tao Yu
A easy way to creat montion edge
ZipBlur
Contributed by Mads Hagbarth Damsbo
A tool for removing directionally oriented detail from a plate.