chTriPlaner v1.0
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Contributor: Chris Hawkes
project a seamless texture using the 'Point Position' and 'World Normal' render passes available in most 3D rendering engines.
Requirements:
11.0, 10.5, 10.0 or later
11.0, 10.5, 10.0 or later
21 Jun 2018
513
The UI
A simple clean render
The same image with some simple grunge texture applied using chTriPlaner. In this example I rendered out a pref and an nref pass so that the texture sticks to the moving objects. Works very well, would recommend forcing those passes to be float32.
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