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aeBrokenEdges is a very light gizmo with which you can smartly break the edges of your mattes, adapting to the luminosity of the plate.
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Fixes errored frames by interpolating between the frames either side
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Realistic Tilt-shift lens simulator
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Generate a matte from the ID and the Coverage Pass, like the Cryptomatte
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Protect copyright of your comps! Add watermark to them
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Check if pixels' value is negative or correct, between 2 values, ...
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A random character generator. It will change characters for a given word length every frame. You can specify the font. It includes controls for time offset every character and to adjust the size, colour and kernel between the characters.
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While helping a student with a wall replacement shot, got tired of looking around the internet for a simple brick wall texture and decided to try some procedural creation inside Nuke by using only native nodes. Had a lot of fun making this one and learn a lot about Expression Nodes, hope it can be of any use for someone. 1.1 Added a spot light with direction, falloff and intensity controls. 1.3 Fixed some issues with Noise Nodes showing Overlays when they shouldn't and replaced them with Expression Nodes. Long Demo here: https://vimeo.com/892743088
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