pPass_Mask_hub v2.2
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10.0, 9.0, 8.0, 7.1, 7.0, 6.3, 6.2, 6.1, 6.0 or later
Linux, Mac, Windows
- For fine details on tiny distances, prefer 32b float renders to avoid banding.
- To perform better antialiasing than by Matrix antialias, render pPass with double master resolution. The output is downscaled to root.format resolution.
- If the the result is completly black, try raising spread and multiplier values.
- If the the result is completly white, try lowering spread and multiplier values.
- You can copy the rotation of the camera in the rotate channels to line up the orientations or tweak it to your needs... But copy only one keyframe otherwise you will go to camera space which far less interesting !
- This gizmo uses RotateNormals gizmo from Hakan Blomdahl. Thanks to him
- Thanks to Nathan Dunsworth who made me discover pPass power !
- Added options requested by Viktor Daniel : invert, premult and output channel
- The rotation is now performed before scale and rotation, so it is more handy to control scales and moves according to orientation
- Added a way to visually pick and spot the aera with ViewOnPP.
Enjoy,
philhub
Comments
I'm gonna test this soon
keep it real man!
lulu
Just used it on only one project, but found it very handy for those lazy guys like me who can't bare rotos work !
Stereo shots with amazing cam moves ? Just no more work to do ...
Combined with relighting it's just big fun !
When I trying to use this gizmo with stereo project Nuke shows me some errors
ERROR: Gizmo1.RotateNo rmals.RotData.r otate: Nothing is named "parent.parent.AxisInternRot.rotate.main"
ERROR: Gizmo1.RotateNo rmals.RotData.r otate: Nothing is named "parent.parent.AxisInternRot.rotate.main"
ERROR: Gizmo1.RotateNo rmals.RotData.r otate: Nothing is named "parent.parent.AxisInternRot.rotate.main"
How to fix this?
I had just made last fix at home before posting it and of course, as always, quick fixes are not friend with stability ! Sorry for that. The last ".main" has to be deleted in order to handle mono AND stereo projects. I'm pretty new to nukepedia, so hope i can easily post an update... Stay tuned... and thanks for reporting it.
Thanks for this - we have been testing this against our own version and noticed that your centre seems incorrect - if you change the expression attached to the constant to -r, -g, -b instead of 1-r etc the centre appears to be correct. Of course it could be ours that is out.
Howard
I hadn't noticed any shift when using but it may depends on the scene scale. Anyway you're completely right. Thanks for making me aware of that, now it's neater. Since i had written it few months ago (but never found time cleaned it up. Uhuh, actually not so clean you make me dive in again, so i take advantage to fix the falloff issue. Now it's bidirectionnal.
Thanks
philhub
Also could be nice to have Invert output option, Premul output and option to select output channel also.
About invert, premult, and output channel, i didn't found the need to add it til then, but i understand that different people have different use of a tool. That's the essence of options. To be ticked or not to be ticked. So let's do it !
philhub
Apparently I'm using it in not proper way so would be cool if you could make a little tutorial how to use it right.
Thanks.
It's called IDselect_hub.
I will post a script example to show how it works.
The script is too large to paste in the comments, so please dl it on : http://www.divshare.com/download/12700426-202
philhub
That's all folks !
You may want to erase version number info in the gizmo.
it rises error on earlier than 9.8 versions.
cheers
It's modified in the 2.0 now.
so comes next complain :)
it is pretty imposible to resample once you sampled once
i must use Ctrl+click and view PP which cause Viewer to flicker since it samples a result instead of input,
if i am using Ctrl+Alt+click to sample an original i am getting black.
----
problem is in your constant, you can not sample again from constant.
instead of constant you can put grade node
connect input to Input1
set gain to 0
link add(offset) to your color picker
disable black clamp
now you can resample
-----
cheers
Didn't dig too much that problem as i realized clicking in a "quick manner" solved it. But i'm always glad to learn new tricks and enhance the tools, so it's worth adding it !
By the way i have only Non Commercial Nuke at the moment so the fix will only come a bit later.
Thanks again,
philhub
Thanks for the update Philippe :)
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