C4dAutoComp v1.0

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Contributor: Benjamin Rohel
C4dAutoComp import your Multipass exr and fbx camera files from Cinema 4d into Nuke.
6.3 or later
18 Nov 2011

C4dAutoComp v1.0 import your Multipass Exr and fbx camera file from Cinema 4d into Nuke.

For now it creates a One branch Comp with all your passes properly merged together with a Grade node for each. With a fbx camera, It will create a 3DScene with the camera settings  changed to match Nuke 3D Space. The 3D scene is finally merged with the Rendered Passes Nodes at the right format and everything should be working well.

I didn't try all possibilities, like neagitve positions... I'm looking for all feedback. I'll soon add an option to choose between a One branch Comp or a multibranch comp with Shuffle nodes for every passes.

This is a 1.0 version. Only tested on Mac and Nuke 6.4. Should be working with any versions. And also my first scipt ever done, it's probably not the best way to do it, anyway, as far as I know it's working pretty good.

Thanks for your feedback, I hope it could simplify some workflows.


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0 # julian van mil 2011-11-21 07:16
awesome work. Thanks for sharing. Please keep us in the loop with updates! I've been waiting for someone to tackle the C4D workflow.
0 # Mark M 2011-11-23 02:23
Fantastic, thank you.
0 # Kam Naw 2011-12-08 13:12
hey Benjamin,
can you provide any help with implementing the script ? I'm sorry, super new to nuke
0 # Kam Naw 2011-12-12 20:18
I brought it in but it doesn't work ..
Its only bringing in read node, no cam
0 # Benjamin Rohel 2011-12-13 10:41
for the installation process , you can follow these steps :http://docs.thefoundry.co.uk/nuke/63/pythondevguide/installing_plugins.html?highlight=plugin

Kam, did you follow the steps ? did you save your fbx cam in cinema 4d as described : FBX Export Setting s: Fbx Version 6.1 - Animation On - As Text File On?
0 # Kam Naw 2011-12-13 11:02
Hey Benjamin,
I did.. FBX 2010 text file with animation. It keeps on bringing in a read node and an error node.
Can I maybe get you the file so you could check ? I'd really appreciate
0 # Benjamin Rohel 2011-12-14 14:56
sure , send me a link to your file. I'll check it.
0 # Kam Naw 2011-12-14 16:18
hey Benjamin, here is a download link:
i've attached my c4d scene, fbx cam and the nuke script.
Thanks for help!!!
0 # Benjamin Rohel 2011-12-14 16:24
Hi Kam,
in order to use this script , you need a .EXR multi pass render.. and I don't know how this work with VRay.
in Cinema4DAutoCom p, you choose One Exr file for your render and One fbx Cam. Without any EXR file, the Nuke Read node doesn't load anything , that's why it's doesn't work for you.
0 # Kam Naw 2011-12-14 17:02
thanks Benjamin, I tried that too..
is there any way you can import that cam and send me the .nk ?
0 # Benjamin Rohel 2011-12-14 18:11
Kam , try this link for a nuke script with your Cam.
a few things that doesn't help for any script : your filenames are pathname with / and spaces.. that's bad.
0 # Nick Cremers 2012-01-11 12:14
Hey there, thanx for the plugin, thing is I can't seem to get it running.
Can't you make a small tutorial about it, I have seen Franks link you posted but somehow it doesn't work for me.
Hope to hear from you.
0 # Benjamin Rohel 2012-01-12 09:03
do you have a problem to run the script or to install it ?
0 # Guillaume Charron 2012-01-26 20:09
How do you install it? When I copied the code into menu.py, nuke opens with a dialog box asking me to locate the files... But I don't want to use that every time I open nuke. I'm using 6.3v1 on a Mac. What should I do?
0 # Michael Millspaugh 2012-02-20 14:08
Agree with the above questions about installation. Normally I edit my menu.py to include a button for the function in the python script; however, yours doesn't seem to contain on over-arching function I can call. How else would you install it so that it doesn't run automatically on launch?
0 # Andei Antonuk 2012-03-10 06:28
what i must to write in menu.py or init.py to find it in nuke menu...
0 # Carlos Beltran 2012-03-19 01:42
HI Benjamin,

Thanks for the plugin. I have a problem with the fbx. I exported it from cinema as animation and text file but when I load the plugin the camera does not have any of the transformations . It doesn't show any keyframe.

What am I doing wrong?
0 # The Soloman 2012-05-02 21:06
Hey, I have the same problems, I can't even get my camera in. I've tried to bake my key frames in C4D, and then export using the settings listed above. I keep getting this error when I try to import... "error interpreting this plugin" I'm using nuke 6.3v7 btw

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