FromHoudini2Nuke v1.0

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Contributor: Jan Oberhauser
Exports Geometry, Lights and Locators into one set-up Nuke-Script.
5.1, 5.2, 6.0, 6.1 or later
Linux, Mac, Windows
21 Oct 2010
This Scripts exports Geometry, Cameras, Lights and Locators from Houdini to Nuke into one Set-up Nuke-Scene. If you want it also exports the Geometry as a sequence.

Just select everything you want to export and run the Script. Like in Nuke itself there are just Point-, Directional- and Spotlights supported. If any parameter is animated it also exports the animation into Nuke.
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0 # Neil Scholes 2012-03-27 11:30
Hey any updates for 6.3?
0 # Iosif Kefalas 2012-05-02 15:38
It crashes both Houdini 11.1 and Houdini 12 when I hit the export button. Is there any update?
0 # Iosif Kefalas 2012-05-02 16:26
Answer to myself, I changed the export path string in the houdini python script and now it works fine. Thanks, this is a great script.
0 # jorge martinsegura 2012-06-29 16:05
Sorry for the question but i have a scene and i need to export my camera to nuke for make some retights works but i can't export it like fbx I download your script but i don't know how it works can you explain me a little bit how to install it or run this script.

0 # Matt Barker 2019-02-16 22:53
Crashes Houdini 17.0.459 on clicking export.
Added paths like above and tried unticking "Open nuke on export"
0 # Matt Barker 2019-02-16 23:37
incase anyone sees this, I found a workaround. Export from Houdini as FBX, then in nuke create a camera node and select file-read from file and read in your FBX. Works fine.
0 # Kevin Konitsch 2020-12-10 19:24
any advice on how to get this to work with macosx. I changed all the export strings in the python file and it still wont execute in python. Where do I put the python file in my macos directory?

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