gizmoDropper v1.1
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Contributor: Aleksandr Pushkarev
Allows you to create gizmos just by dropping .gizmo files directly in Nuke's node graph
Requirements:
13.1, 13.0, 12.2, 12.1, 12.0, 11.3, 11.2, 11.1, 11 or later
Windows
13.1, 13.0, 12.2, 12.1, 12.0, 11.3, 11.2, 11.1, 11 or later
Windows
14 Sep 2022
176
With this script you can create gizmo by droping them into nodegraph.
Installation:
1. Put gizmoDropper.py into your home directory 'C:\Users\user_name\.nuke'
or into subdirectory 'C:\Users\user_name\.nuke\python'
if you choose subdirectory paste in init.py this line:
nuke.pluginAddPath('./python')
2. Add in your menu.py this line:
import gizmoDropper
video guide https://youtu.be/2g0O6NlErKk
v1.1
-now it imports gizmo as group so you have access to imported gizmo after reopening your script.
Big thanks to Matthias Backmann for pointing on this issue.
-autocolor was added(see Preferences->Panels->Node Colors)
v1.0
-initial release
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Comments
there is one big issue in this workflow:
When you insert Gizmos, which are not initialised by nuke and which aren't Groups from the start, you will loose them when reopening the script. Nuke unfortunately has a weird way dealing with that.
The same happens when you import Nodes by using "insert comp nodes...". I created a post in the forum for this, but without answer right now:
https://community.foundry.com/discuss/topic/159705/copy-gizmo-to-group-on-inserted-gizmos
Perhaps you have a look into that?
I've updated version of this script. Now it imports gizmo as group.
I used nuke.scriptRead Text() function. When gizmo is creating from text, script changes "Gizmo {" line to this line "Group {" in the text, so gizmo loads as group.
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