writeLauncher v1.1
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9.0, 8.0, 7.1, 7.0 or later
Windows
This script allows you to launch several renders one after the other even if they are not from the same script.
It saves the render command in a .bat file that you can run later.
How to use :
In your script, selection the writes nodes you want to render and launch the script. Choose where to save the .bat file and the option.
Click 'launch later'
Go to an other script, selection your write node, launch the script and choose the save file location.
Do this operation for as many script as you want.
When you're ready, just double click the .bat file or click 'render now' the last time you run the script.
Option :
multiwrite : render all the write in the same time and not one after the other.
Increments writes : increment you file version if writen like : _v001
######
To install :
Copy the 'writeLauncher.py' in your .nuke folder or any folder read by nuke at startup
add this line to your 'menu.py' :
nuke.menu( 'Nuke' ).addCommand( 'myMeny/writeLauncher', 'import writeLauncher\nwriteLauncher.writeLauncher(nuke.selectedNodes())' )
Of course, you can change 'myMenu' by the menu name you want.
Thanks !
If you have any question, just ask !
Comments
Traceback (most recent call last):
File "", line 9, in
ImportError: No module named renderIncrement
why?
Simpley open writeLauncher.p y and remove line 9, that should work.
Simon, it'd be great to upload a fixed version if you can find the time.
I didn't see your comment in the first time sorry about that !
Just updated a fixed version ;)
unexpected character after line continuation character (, line 1)
I don't have mac to try it, but if you want to adapt it for mac, I would really like to help as I can !
nuke.menu( 'Nuke' ).addCommand( 'myMenu/writeLa uncher', 'import writeLauncher\nwriteLauncher.w riteLauncher()' )
:)
import writeLauncher_nukepedia
nuke.menu( 'Nuke' ).addCommand( 'Custom Command/writeLa uncher', 'writeLauncher_ nukepedia.write Launcher()' ) to my menu.py
And i added a line in the first line of def writeLauncher() :
nodes = nuke.selectedNodes()
It seems to work
Just updated the line to copy in the menu.py
:)
Thanks for reporting the bug !
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