Despill to Color v4.8
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14.0, 13.0, 12.0, 9.0 or later
Linux, Mac, Windows
Demo video: https://youtu.be/iu-VgPzEoVY
If you are trying to fix an objects edge, by bringing back its original color, then this tool is perfect for you! DespillToColor is designed to work best with a specific user defined screen color and therefore a good local solution for certain areas of your plate.
- pick a blue- / greenscreen color - set or pick a target color.
- 'balance' controls how much red tones are being affected by the despill operation opposed to blue and green tones.
- Increasing the 'gain' will affect a wider range of colors, like the finetune knob in DespillMadness.
- Although using 'erode' and 'falloff' - hidden in the info tab - is not recommended it can be a nifty cheat in rare cases. - like when dealing with edge artefacts in the plate.
Gizmo vs Group
For the sake of quickly trying this tool I uploaded it as a group node. Just download and drag and drop it into your node graph.
If you decide to use DespillToColor more often I recommend converting the group into a gizmo. Unlike a group that is loaded from the toolsets a gizmo will always automatically show its controls in the properties panel on creation. How to create a gizmo > https://youtu.be/mGS9viVddMk
Example pics: (For testing I recommend blurring these jpegs a little to get rid of compression artefacts.)
Updates in V. 4.2:
Despill gain below 1 now working more like expected (sticks with the defined target colour).
Added option to despill red tones.
Proper continuous handling of extremely high brightness values.
Mask options 'invert' 'inject' 'fringe' fixed.
The 'erode' controls should be used sparingly and thus got moved to the info tab to take up less space.
Revised internal node structure > 10% lighter / faster.