CopyBBox for deep image stream
It's a short-cup gizmo to convert quickly a multichannel layer into a deep image stream by normalising the 'distance form camera' channel output by your 3D render software.
Smoothing the harsh holdout intersection that occurs when the holdout itself doesn't have enough samples.
This is a Tool for masking by Position - works parallel with a WorldPosition renderchannel AND Deep + Camera
Use ZDepth channel to make the Deep image.