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(0)
Contributor: DeniSFX

1.95 Kb

It's a short-cup gizmo to convert quickly a multichannel layer into a deep image stream by normalising the 'distance form camera' channel output by your 3D render software.

21 Apr 2013
395
(0)
Contributor: DeniSFX

7.62 Kb

Smoothing the harsh holdout intersection that occurs when the holdout itself doesn't have enough samples.

21 Apr 2013
1000
(0)
Contributor: vincentlanger

28.11 Kb

This is a Tool for masking by Position - works parallel with a WorldPosition renderchannel AND Deep + Camera

29 May 2018
310
(0)
Contributor: INEEDMONEY

1.14 Kb

Use ZDepth channel to make the Deep image.

22 Aug 2011
1380
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