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(0)
Contributor: KelSolaar

2.24 Kb

Digital Still Camera Exposure - Physical Camera Model

06 Feb 2020
208
(1)
Contributor: Shahidgire

13.07 Kb

edge Extend gizmo allows you to extend the edge while keying and other comp challenges.

16 Oct 2022
203
(1)
Contributor: ronny_comp

4.57 Kb

Kernel shape for use into zdefocus or PG bokeh it has bokeh for lens 15mm, 18mm, 21mm, 25mm, 35mm, and 36mm

23 Jun 2022
200
(0)
Contributor: igors

3.22 Kb

Uses data from the Rotopaint node but adds 2 difference mode views, so you can align the paint source very precise. Quite useful for quick paint fixes, no need switching to Silhouette.

09 Aug 2020
193
(0)
Contributor: FeedMeCheese

6.02 Kb

Old-school ASCII art effect

17 Jan 2023
179
(0)
Contributor: M-Mamdouh

6.37 Kb

BloomyDefocus is a small step-up from Nuke's default Defocus and ZDefocus nodes offering some more control over the Highlights and bokeh with a customized bloom effect like the after effect's camera lens blur effect.

06 Apr 2024
177
(0)
Contributor: victorperez

7.04 Kb

Put 4 mattes in a single tif file (as 3D cg index/id pass)

03 Aug 2010
171
(0)
Contributor: FeedMeCheese

16.50 Kb

Retro-style 1-Bit bayer dithering

18 Jan 2023
157
(0)
Contributor: malu05

8.06 Kb

Fast implementation of iDistort and STMap for UV's with high complexity/detail

10 Jul 2024
147
(0)
Contributor: andresseedorf

22.08 Kb

While helping a student with a wall replacement shot, got tired of looking around the internet for a simple brick wall texture and decided to try some procedural creation inside Nuke by using only native nodes. Had a lot of fun making this one and learn a lot about Expression Nodes, hope it can be of any use for someone. 1.1 Added a spot light with direction, falloff and intensity controls. 1.3 Fixed some issues with Noise Nodes showing Overlays when they shouldn't and replaced them with Expression Nodes. Long Demo here: https://vimeo.com/892743088

12 Dec 2023
136
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