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Digital Still Camera Exposure - Physical Camera Model
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edge Extend gizmo allows you to extend the edge while keying and other comp challenges.
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Kernel shape for use into zdefocus or PG bokeh it has bokeh for lens 15mm, 18mm, 21mm, 25mm, 35mm, and 36mm
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Uses data from the Rotopaint node but adds 2 difference mode views, so you can align the paint source very precise. Quite useful for quick paint fixes, no need switching to Silhouette.
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BloomyDefocus is a small step-up from Nuke's default Defocus and ZDefocus nodes offering some more control over the Highlights and bokeh with a customized bloom effect like the after effect's camera lens blur effect.
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Put 4 mattes in a single tif file (as 3D cg index/id pass)
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Fast implementation of iDistort and STMap for UV's with high complexity/detail
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While helping a student with a wall replacement shot, got tired of looking around the internet for a simple brick wall texture and decided to try some procedural creation inside Nuke by using only native nodes. Had a lot of fun making this one and learn a lot about Expression Nodes, hope it can be of any use for someone. 1.1 Added a spot light with direction, falloff and intensity controls. 1.3 Fixed some issues with Noise Nodes showing Overlays when they shouldn't and replaced them with Expression Nodes. Long Demo here: https://vimeo.com/892743088
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