Transform RSS

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(0)
Contributor: unaided

30.58 Kb

GZ_Aligner is a small tool to quickly align a image to orthogonal angles.

23 Apr 2018
51
(0)
Contributor: arcadeperfect

3.73 Kb

Analyses motion and generates a pass that can be used to drive an iDistort to mimic the motion of the source clip

05 Feb 2014
272
(0)
Contributor: a.chowdhury

2.44 Kb

Roto Centroid It tries to find out the centroid of a given rotoshape (based upon the area, NOT bounding box or average point values). It does this using an algorithm I put together in python for finding the centroid of 2d shapes based upon their point locations. This allows you to effectively find the center of mass of a Beziers etc. This differs from the center of the bounding box, or average point values in that it changes depending on how the shape is distributed, so it is unbiased on the amount of points you're using. I made this because Houdini can do this, so I felt Nuke should be able to aswell.

02 Jul 2016
87
(0)
Contributor: [email protected]

8.64 Kb

Upscale your footage preserving details

14 Feb 2019
273
(0)
Contributor: [email protected]

4.98 Kb

Center automatically the pivot of the Transform node

24 Jun 2018
101
(0)
Contributor: [email protected]

4.82 Kb

the same Corner Pin node with some improvements.

24 Mar 2019
132
(1)
Contributor: fastabst

1.11 Kb

Crop_bbox keeps bounding box after reformat and concatenates upstream and downstream. Standard Crop node doesn't have an option to keep bbox and it also doesn't concatenate.

03 Aug 2017
76
(0)
Contributor: BenMcEwan

19.06 Kb

A replacement for Nuke's default camera shake node -- offers more control over 3 different frequencies of camera shake, and also shakes the centre-point, giving more detail to sub-frame motionblur. Also has options for how to deal with edge-of-frame pixels, so pushing in isn't always your best option anymore!

27 Jan 2018
242
(0)
Contributor: chetalvfx

1.99 Kb

Transform Gizmo with 'Auto Orientation' facility.

30 Jun 2014
147
(0)
Contributor: dirty_meth

4.01 Kb

This Gizmo is similar to the TransformMasked node but with one big difference. With the mask you define where the transformation is applied how much. The pixels of your mask with a value of 0 won't get touched, the ones with a value of 1 will be transformed like the node is set and values between will be transformed proportional to their value. So you can produce smooth transitions between transformed and not transformed areas.

03 Nov 2018
108
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