add anyTexture Surface Compositing in Nuke
This Gizmo allows you to morph between two plates - jump cuts. Morphing between at least 5-10 frames will produce the best results. This Gizmo works best when the two plates are similar. You can increase the Vector Detail, Strength and Smoothness to get cleaner results.
Generates two x and y positions from two ellipse shapes related to an angle you choose. the angle can be generated manually or randomly.
An expression that creates an stmap. You can adjust the bbox. Thank Fabian Holtz for the tips
Allows to morph between two moving plates automatically, or can be used to improve manual Morphs. Inspired by Avid Fluid Morph or Adobe's Morph Cut.
An STbased transform tool to bring extra motion into your comps.
An ungrouped set of nodes to do a custom lens distortion effect. I have it setup with a gamma node but you could use a colourlookup or more expressions to tweak it. Transforms from xy to polar coordinates then back via xy to a normalised STMap.
Smart transforms with a very light gizmo. Without slowing down your scripts.
Corner pin upgrade with which you can make offset in all the sides and use reference guide lines. Is implemented in nuke export options. You can export directly from the Nuke traker or Planar tracker.
Frameblend with smart vectors to preserve motion detail