Standalone helper tools. Scripted, compiled, whatever it takes to get the job done
A simple tool designed to make bringing of 3ds Max scene nodes into Nuke a matter of a single click of a button.
Allows executing phyton code, which was edited with external editor, without restarting nuke. Based on script 'Call Updated Function' by Andreas Frickinger, just rewrited to be non-modal panel.
NukeView is an OS X AppleScript applet/droplet that will let you open image sequences directly in the Nuke viewer and begin playback.
A command-line utility for listing image sequences in a compact form.
I wanted to use the built-in icons to create some of my own variants in Illustrator. I used this script to convert the SVG folder inside the plugins/icons folder to one layered document... https://gist.github.com/mogga/9df50a1e4eb936a5a2db
This software was made to create quickly nuke auto configurated files from an image sequence. -Supported image formats: cin, dpx, exr, gif, hdr, hdri, jpg, jpeg, iff, png, png16, psd, r3d, sgi, rgb, rgba, sgi16, pic, tif, tiff, tif16, tiff16, ftif, ftiff, tga, targa, rla, xpm, yuv
An easy Mel script to move geometry from Maya to Nuke
Allows you to quickly align or evenly distribute the selected Nuke nodes.
Use of a Nuke simulation to test the rules of traditional perspective drawing, and incidentally determine the diameter of the Earth if the Earth were flat.
Example Flame pybox scripts Use to host a Nuke scene within a Flame pybox node