Miscellaneous RSS

Standalone helper tools. Scripted, compiled, whatever it takes to get the job done

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(0)
Contributor: deshu

1.52 Kb

Allows executing phyton code, which was edited with external editor, without restarting nuke. Based on script 'Call Updated Function' by Andreas Frickinger, just rewrited to be non-modal panel.

25 Aug 2012
178
(0)
Contributor: diogoadmin

116.08 Kb

Starfield file for the StarField node in Nuke.

23 Aug 2012
946
(1)
Contributor: crish

1.31 Kb

This Nuke Script runs Nuke's FrameCycler at startup and closes Nuke afterwards. You can use this if you want to run only FrameCycler as preview player even if you have no FrameCycler license but Nuke on your computer.

10 Jul 2012
766
(0)
Contributor: victorperez

110.65 Kb

An easy way to create Nuke 6.1 style icons using Adobe Photoshop CS5

11 Mar 2012
366
(0)
Contributor: hdmoser

5.90 Kb

Alter a value on a node (eg.: Blur size). Then, use Replicate Value to copy the altered value to all or to a group of nodes from the same class.

28 Jan 2012
85
(0)
Contributor: mtp_thomas

159.11 Kb

This script reads a fcpxml-file in and outputs separate Nuke- and Syntheyes-files for each video that is in the Final Cut Pro X sequence. Use it as shell-script or Automator workflow.

14 Dec 2011
729
(0)
Contributor: NickLambert

40.68 Kb

Opens the hidden .nuke directory within OSX

27 Jul 2011
1014
(0)
Contributor: loocas

13.23 Kb

A simple tool designed to make bringing of 3ds Max scene nodes into Nuke a matter of a single click of a button.

15 Feb 2011
323
(0)
Contributor: andrewhake

897.47 Kb

NukeView is an OS X AppleScript applet/droplet that will let you open image sequences directly in the Nuke viewer and begin playback.

08 Oct 2010
168
(0)
Contributor: barry.berman

28.48 Kb

This is part of the MoCon suite of scripts. This script will transfer motion data from Maya to Nuke for cameras and transform motion, with FOV and write it out as a .nk file to be imported into Nuke.

05 Jul 2010
701
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