Standalone helper tools. Scripted, compiled, whatever it takes to get the job done
Starfield file for the StarField node in Nuke.
This Nuke Script runs Nuke's FrameCycler at startup and closes Nuke afterwards. You can use this if you want to run only FrameCycler as preview player even if you have no FrameCycler license but Nuke on your computer.
An easy way to create Nuke 6.1 style icons using Adobe Photoshop CS5
Alter a value on a node (eg.: Blur size). Then, use Replicate Value to copy the altered value to all or to a group of nodes from the same class.
This script reads a fcpxml-file in and outputs separate Nuke- and Syntheyes-files for each video that is in the Final Cut Pro X sequence. Use it as shell-script or Automator workflow.
Opens the hidden .nuke directory within OSX
A simple tool designed to make bringing of 3ds Max scene nodes into Nuke a matter of a single click of a button.
NukeView is an OS X AppleScript applet/droplet that will let you open image sequences directly in the Nuke viewer and begin playback.
This is part of the MoCon suite of scripts. This script will transfer motion data from Maya to Nuke for cameras and transform motion, with FOV and write it out as a .nk file to be imported into Nuke.