Сloning will link everything, but you don't need to link exactly everything? Select your node(s), hit Ctrl+Shift+V , done
Copy and paste nodes keeping the inputs connected to their original dependency. Works with multiple nodes, multiple inputs and masks.
Makes a copy of the selected node which retains all the input connections. Useful if you like to copy Postage Stamps for example. It works with nodes which have multiple inputs such as Scenes, Merges and Scanline Renderers. Uses the ctrl+alt+c hotkey
TRANSFORMS CORNERPIN FROM MOCHA PRO INTO A TRACKER
Project latlong or other maps as six 2K cubic tiles onto your scene geometry with this quick setup.
Cycle the default knob of the selected node through its options, forwards or backwards (using alt+w and alt+shift+w).
Houdini and Modo let you edit multiple knobs by simply selecting a few and changing the knob of one of them. This isn't as full-featured as that, but it does let you simply and easily edit multiple nodes at once.
A toolbox to help with organising your scripts and working in a fast, flexible and efficient way using dots & labels.
Little python snippet to deploy crops after the merges with bbox more than the user-specified format. place the deployCrops file into your .nuke/python directory Add this to the menu.py file # deployCrops nodeMenu = nuke.menu('Nuke').findItem('Edit/Node') nodeMenu.addCommand('deployCrops', 'deployCrops.deployCrops()')
Extracts a node by shaking it from left to right, similar to Shake or Houdini.