Warning: Creating default object from empty value in /home/nukepedi/public_html/components/com_jvotesystem/classes/user.class.php on line 335
Tool Wish List

Suggest and vote for tools that the Nukepedia community can create with Gizmos, Python, PySide etc.

If people start writing one of the suggested tools, it might be best to leave a comment and let people know, so we can avoid redundant work.

Comments (4)Mini nodegraph UI for Shuffle/ShuffleCopy nodes
Comments (5)Remove node with dynamic amount of channel/layer knobs (completed)
Comments (2)DeepShuffle, DeepCopy, DeepRemove node
Comments (3)Deconvolve tool (removes Motion Blur or Blur)
Comments (14)Brush Library / Preset's etc for Paint, Softness / Size / Clone Offset / Overl/Dodge/Burn etc
Comments (3)Blinkscript Median with size controls.
Comments (6)DeepPMatte
Comments (3)Deep Object/Material ID
Comments (2)DeepSTMap
Comments (6)Object Tracker
Comments (3)Delete unwanted(nodes which aren't connected to the tree) and disabled nodes to cleanup the script. (completed)
Comments (17)(dreaming here) an Iterator/Loop node.
nicolas elsig
2 Years ago
hello ! did somebody find a way to create this loop thing with the exploit from the blink script buffer ? Do you know if Xavier is still working on it ? Thanks a lot
Unai Martínez Barredo
4 Years ago
DUDE this is huge!!! :)
Max van Leeuwen
4 Years ago
I created a little toolset called SetLoop that copies nodes a specific amount of times inside a group and has some other features as well: http://www.nukepedia.com/toolsets/other/setloop

But a true iterator or 'for each'-loop would be nice indeed
Andy Hunwick
5 Years ago
I share that dream too..... :)
Unai Martínez Barredo
5 Years ago
Ah, I see. Shame that I’m on Non-Commercial at home, and can’t really do anything like that…
Frank Rueter
5 Years ago
In Shake you could justwrite a for loop (or whatever) directlry int ot the macro file, which was awesome. However, it was a paint to go from macro to group and back, which is super simple in Nuke. And once you get into the swing of things regarding callbacks, it's not that hard to write in Nuke either.
Unai Martínez Barredo
5 Years ago
Was it though? I used a bit of Shake before Nuke, but didn’t stumble upon any node that did that, and can’t find anything similar in the docs. How was the node called?
Charles Taylor
5 Years ago
This is something that was so, so easy in Shake, and seemingly really hard in Nuke :(
Unai Martínez Barredo
5 Years ago
Nice explanation. Precisely, that was what I was missing, a way of feeding the result of each iteration onto the next one. I hope we can see something solid like that soon… :)
Xavier Martín
5 Years ago
Well, yes it actually is a for loop. But you can have an accumulative loop or a feedback loop. Accumulative loops are easy, and can create great exponential blurs and glows, volumetric rendering in nuke, chromatic aberration distortions, ZDefocus, etc. It is something much nodes are actually using (such as the VectorBlur) and that I use in many of my tools.

The second type would be a feedback loop, where instead of merging each iteration, it applies the same filter/effect multiple times, just like copy pasting an effect. To my knowledge, this is something that can only be done by duplicating the nodes multiple times (something which is done inside of those groups), and that is something with 90% of the times crashes nuke. While I was working on the X_Flow fluid simulation I had to be very smart on how I set up the iterations, because duplicating [More...]a+Matrix+node+50+to+100+times+suddenly+crashes+nuke+in+some+machines+%28and+it+has+nothing+to+do+with+not+enough+RAM%29.%3Cbr+%2F%3E%0A%3Cbr+%2F%3E%0ASo%2C+yeah%2C+they%27re+both+for+loops+which+can+be+used+for+different+things.+The+first+one+works+and+it+is+stable.+The+second+one+is+done+with+python+callbacks%2C+and+if+you+put+something+heavy+such+as+a+ZDefocus+Nuke+will+probably+crash.+But+it%27s+a+WIP%21+%3Cimg+src%3D%22http%3A%2F%2Fwww.nukepedia.com%2Fcomponents%2Fcom_jvotesystem%2Fassets%2Fimages%2Fbbcode%2Fsmiles%2Fsmile.gif%22+style%3D%22margin%3A0%3Bpadding%3A0%3Bborder%3A0+none%3B%22+alt%3D%22%3A%29%22+%2F%3E%3Cbr+%2F%3E%0A%3Cbr+%2F%3E%0AAnd+yeah%2C+please+The+Foundry%2C+make+that+happen+anyway%21%21%21%21%21%21%21%21%21%21+%3Cimg+src%3D%22http%3A%2F%2Fwww.nukepedia.com%2Fcomponents%2Fcom_jvotesystem%2Fassets%2Fimages%2Fbbcode%2Fsmiles%2Flaugh.gif%22+style%3D%22margin%3A0%3Bpadding%3A0%3Bborder%3A0+none%3B%22+alt%3D%22%3AD%22+%2F%3E
Comments (2)Temporal Median with choice of frames (completed)
Comments (1)TimeEcho with more blending modes
Comments (2)A simple UV unwrap/generate/handling tool for generic geo/cards within Nuke, not dependant on ModelBuilder geo.
Comments (2)Stabilize/Smooth Through Camera Projection Tool
Comments (3)PositionProjector, a node that can project a texture with the help of a position pass instead of geometry (completed)
Comments (0)Shortcut keys set in nuke9
Comments (1)plugin that exposes the underlying concatenated 4x4 transform matrix as matrix knob
You have no permission to vote! Log in or create an account.

jVoteSystem developed and designed by www.joomess.de.

We have 2931 guests and 120 members online