A demo script for the Mullet toolkit found in J_Ops. This script demonstrates compute intensive use of constraints to allow fractured objects to gradually disintegrate on repeated impacts.
The script used in the Mullet introduction video for the J_Ops 2.0v1 release.
Macbeth Chart built inside Nuke
The same as Project3D but instead of Geo uses Pos pass.
Tool makes shadows for cards with textures that have alpha channel...
A good way of controlling a card with 2 Axis.
World Position Tool Kit is set of instruments to operate with World Position Data Pass. Which allow you to get various masks, textures and even project images using data position from 3D renders. In new version Lambert Shader added and some bugs fixed.