StickIt is a 2D Warp Match-Moving tool, for matchmoving on (from a 2D perspective) non-ridgid surfaces. Require NukeX
Basic operators to work on vector3 and 4x4 transform matrices. Each pixel have its own vector and matrix data. Building blocks to create more complete tools.
Can stablise and matchmove footage using SmartVectors, no more splinewarp matchmoving ;)
Convert the 2D Trackers from SynthEyes to Nuke.
Built this from the memory of a node I loved at ILM Vancouver. I can remember who made it originally. Thanks for the idea. It is just another stmap warping gizmo expression linked to a ramp. Can we useful if you need a little extra overscan for a camera shake or something.
scatter a iterations of a sprite from a point
multiple transform masked offset