G_PointLight v1.0
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Contributor: Guillermo J Rodriguez
It simulates a point light from an image with Normal and Point Position layers.
Requirements:
11.0, 10.5, 10.0 or later
11.0, 10.5, 10.0 or later
![](https://www.nukepedia.com/components/com_remository/images/added-on.png)
![](https://www.nukepedia.com/components/com_remository/images/downloaded-num.png)
It simulates a point light from an image with Normal and Point Position layers. The output is an alpha, so we can use it as a mask for a grade node.
The light position is controlled from the screen space. That's mean we must translate the light as a 2D point, and the depth from a float slider.
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