GR_Reflect v1.0


 
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Contributor: Guillem Ramisa de Soto
BlinkScript based node that produces reflections from a world normals aov and an environment equirectangular map.
Requirements:
11.3 or later
06 May 2020
167

BlinkScript based node that produces reflections from a world normals aov and an environment map.

The node is designed to work with an equirectangular enviorment map with a aspect ratio of 2:1

The mapped environment can be rotated along a 3D axis and a 2D offset.

A facing ratio mask can be enabled to produce a more realistic effect. To produce this effect a camera is required to work properly.

The output can be premultiplied given that an alpha channel is available with the normals aov. The multiply knob controls the the output rgb luminance values.

 

GR REFLECT FR GammaDAG1

 

 

You can find here a breakdown of the node with examples: LINK

 

Here is the source code of the node: LINK

 

contact2 2

 

 

 

 

 

 

 

 

contact3 1c

 

 

 

 

 

 

 

 

 

 

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Comments   

 
0 # Gustavo calderon Delgado 2023-08-24 00:46
in a pc with nuke 14 with a 4080 it tells me CUDA code failed to compile

INA PC WITH NUKE 12 AND A 2070 CUDA code failed to compile
40 errors generated.
40 errors generated.
CUDA code failed to compile
CUDA code failed to compile
CUDA code failed to compile


How can ifix it?
 
 
0 # guillem ramisa 2024-04-17 16:56
Quoting Gustavo calderon Delgado:
in a pc with nuke 14 with a 4080 it tells me CUDA code failed to compile

INA PC WITH NUKE 12 AND A 2070 CUDA code failed to compile
40 errors generated.
40 errors generated.
CUDA code failed to compile
CUDA code failed to compile
CUDA code failed to compile


How can ifix it?

Try to deactivate the GPU usage and vectorisation inside the gizmo, sometimes nuke's gpu drivers behave a bit strange...
 

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