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Contributor: coconutnico

2.95 Kb

this node is a simplified version of nukes shuffle node. the integer slider is dynamic and will always show the number of available layers. the selected layer will always be shuffled into rgba.

04 Jan 2016
212
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Contributor: kundanbasnet

2.53 Kb

If you have a CG rendered with a colored BG and not Black you will get and edge issue with regular Premult. But with this ColorPremult Gizmo it will solve the edge and Semi-Transparency issue save you time as you don't have to re-render you image with black background. Hope this helps. Thanks Kundan

20 Jun 2016
238
(1)
Contributor: Ahuge

3.63 Kb

This is the Dynamic Remove Node as per request on the front page. Add will add knobs, remove will remove them. Let me know if you experience any bugs.

12 Jul 2016
400
(1)
Contributor: alexander055

9.43 Kb

This gizmo allow to premultiply your RGB correctly even when your alpha doesn't match with own RGB input. Added knob that allow you to blur the edges restored Fixed colorcorrect knob issue

14 Jul 2017
2221
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Contributor: alexander055

5.79 Kb

A simply gizmo that allow you to manage better your channels embedded in your input file. V1.1 has been released: - Add Reset Mask button allowing you to put in off all the mask inserted before - Removed issue with 'ret' variable in the script

10 Dec 2016
540
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Contributor: sarus

8.66 Kb

A matte extract tool for multimatte RGB passes (eg Vray MultiMatteElement)

24 Jul 2019
234
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Contributor: chetalvfx

1.13 Kb

Through Zmatte Gizmo you can create a smooth matte from z-depth pass.

23 Feb 2017
184
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Contributor: [email protected]

1.52 Kb

Extract Coverage Pass from render in Arnold & Renderman

13 Mar 2019
465
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Contributor: ncasanova

2.91 Kb

Allows you to select up to 12 channels to remove or keep and view a contact sheet of the output. Contact me for requests for newer version.

29 Nov 2017
79
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Contributor: Eyki

88.21 Kb

MECudimmanager is a tool to organise UDIM Inputs in Nuke. It can be used to conveniently give an overview of the models UV spaces, show specific UDIMs and input textures that are automatically getting put into the correct place. It can be used for the creation of masks, paintovers for specific areas and projections on complex models with multiple UV spaces.

15 Feb 2018
218
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