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(0)
Contributor: [email protected]

1.52 Kb

Extract Coverage Pass from render in Arnold & Renderman

13 Mar 2019
502
(0)
Contributor: callHarry

4.53 Kb

The CopyChannels gizmo makes it easy to stream custom named channels into to pipe of nuke.

13 Jan 2019
100
(0)
Contributor: satheesh

6.52 Kb

This gizmo gives much more control to user 1. User can visualise the the amount of spill removed from the plate. 2. Make your screen to middle gray after removing spill by adjust the multiply. 3. Red Contribution controlling the red amount of de-spill. Mask option give user to apply the red contribution on selected areas. (good for control the skin tone edges)

06 Jun 2018
491
(1)
Contributor: rlopes

5.57 Kb

A combination of Shuffle nodes to return an alpha channel with Stencil and Mask integrated!

30 Mar 2018
90
(0)
Contributor: Eyki

88.21 Kb

MECudimmanager is a tool to organise UDIM Inputs in Nuke. It can be used to conveniently give an overview of the models UV spaces, show specific UDIMs and input textures that are automatically getting put into the correct place. It can be used for the creation of masks, paintovers for specific areas and projections on complex models with multiple UV spaces.

15 Feb 2018
229
(0)
Contributor: ncasanova

2.91 Kb

Allows you to select up to 12 channels to remove or keep and view a contact sheet of the output. Contact me for requests for newer version.

29 Nov 2017
83
(0)
Contributor: diripirate

2.89 Kb

Creates an image with the x/y values on red/green channels.

27 Jul 2017
418
(1)
Contributor: alexander055

9.43 Kb

This gizmo allow to premultiply your RGB correctly even when your alpha doesn't match with own RGB input. Added knob that allow you to blur the edges restored Fixed colorcorrect knob issue

14 Jul 2017
2314
(1)
Contributor: sarus

9.39 Kb

A simple tool to create a mask from an ID pass.

09 Jun 2017
984
(0)
Contributor: chetalvfx

1.13 Kb

Through Zmatte Gizmo you can create a smooth matte from z-depth pass.

23 Feb 2017
184
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