Channel RSS
5.79 Kb
A simply gizmo that allow you to manage better your channels embedded in your input file. V1.1 has been released: - Add Reset Mask button allowing you to put in off all the mask inserted before - Removed issue with 'ret' variable in the script
3.63 Kb
This is the Dynamic Remove Node as per request on the front page. Add will add knobs, remove will remove them. Let me know if you experience any bugs.
2.53 Kb
If you have a CG rendered with a colored BG and not Black you will get and edge issue with regular Premult. But with this ColorPremult Gizmo it will solve the edge and Semi-Transparency issue save you time as you don't have to re-render you image with black background. Hope this helps. Thanks Kundan
2.95 Kb
this node is a simplified version of nukes shuffle node. the integer slider is dynamic and will always show the number of available layers. the selected layer will always be shuffled into rgba.
1.90 Kb
Python script in a node for shuffling the layers inside a multichannel source.
3.54 Kb
This basic gizmo simply adds some noise to your alphas around the areas that aren't solid.
6.26 Kb
If you are using any rendering program that can output rendered images with separated light passes as channels, you can use this mixer for all the light passes. You can list all the channels you wan't to exclude. Some defaults already listed.
1.83 Kb
Merge all your alpha using one groupe instead of lots of channelMerge nodes.
2.34 Kb
Offset Channels, Huecorrect them and mask only the areas you want to get affected by the effect with a mask.
6.78 Kb
switchMatte works like shakes switchMatte and Fusion's matteControl. Updated with despill control. v2.0 added despill function v2.1. Added bounding box future.