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(1)
Contributor: alexander055

5.79 Kb

A simply gizmo that allow you to manage better your channels embedded in your input file. V1.1 has been released: - Add Reset Mask button allowing you to put in off all the mask inserted before - Removed issue with 'ret' variable in the script

10 Dec 2016
551
(1)
Contributor: Ahuge

3.63 Kb

This is the Dynamic Remove Node as per request on the front page. Add will add knobs, remove will remove them. Let me know if you experience any bugs.

12 Jul 2016
415
(0)
Contributor: kundanbasnet

2.53 Kb

If you have a CG rendered with a colored BG and not Black you will get and edge issue with regular Premult. But with this ColorPremult Gizmo it will solve the edge and Semi-Transparency issue save you time as you don't have to re-render you image with black background. Hope this helps. Thanks Kundan

20 Jun 2016
239
(0)
Contributor: coconutnico

2.95 Kb

this node is a simplified version of nukes shuffle node. the integer slider is dynamic and will always show the number of available layers. the selected layer will always be shuffled into rgba.

04 Jan 2016
214
(0)
Contributor: kanthariatejas

1.90 Kb

Python script in a node for shuffling the layers inside a multichannel source.

03 Nov 2015
1234
(0)
Contributor: WACOMalt

3.54 Kb

This basic gizmo simply adds some noise to your alphas around the areas that aren't solid.

19 Aug 2015
808
(0)
Contributor: LeoLiuos

6.26 Kb

If you are using any rendering program that can output rendered images with separated light passes as channels, you can use this mixer for all the light passes. You can list all the channels you wan't to exclude. Some defaults already listed.

18 May 2015
132
(0)
Contributor: JustinGD

1.83 Kb

Merge all your alpha using one groupe instead of lots of channelMerge nodes.

31 Jan 2015
255
(0)
Contributor: topperLopez82

2.34 Kb

Offset Channels, Huecorrect them and mask only the areas you want to get affected by the effect with a mask.

08 Sep 2014
197
(0)
Contributor: satheesh

6.78 Kb

switchMatte works like shakes switchMatte and Fusion's matteControl. Updated with despill control. v2.0 added despill function v2.1. Added bounding box future.

21 Jun 2014
745
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