VectorExtendEdge v1.0
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Contributor: Michael Garrett
Push rgb pixels outwards from a matte edge.
Requirements:
5.1, 5.2, 6.0, 6.1 or later
Linux, Mac, Windows
5.1, 5.2, 6.0, 6.1 or later
Linux, Mac, Windows
02 Nov 2010
5619
Pushes rgb pixels outwards using vectors generated perpedicular to a control matte edge. It's similar to Frank Reuter's EdgeExtend gizmo but instead of recursively blurring and unpremulting, it recursively generates vectors based on the input control matte and uses VectorBlur to push the rgb pixels outwards.
To get the best results, you need to input a matte that conforms to the pixels you want to extend.
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Comments
otherwise worked fab in 6.v3
tough it throws itself in a random place and gets a bit difficult to find in a bigger script
btw this is what i am getting on PC when imorting the original gizmo
http://img593.imageshack.us/img593/740/31544535.jpg
I think you can just change the Nuke version at the top of the gizmo code by opening in a text editor. Or, convert to a group and re-export from 6.1v1.
I know that some people swear by a ColorDilate approach - it can be faster.
I think I understand your alpha idea, but feel free to email me an example nuke script roughly describing it more clearly.
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